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The Dark Vampire
07-13-2007, 10:19 AM
From what is said it will be for the PS3-360-Wii-PSP-PS2 (perhaps the last WWE game for the PS2)

First Interview: SmackDown vs. Raw 2008
THQ reveals first details on its biggest and most interactive wrestler yet.
by Jeremy Dunham





[March 29, 2007 - With today's announcement that SmackDown vs. Raw 2008 is hitting just about every platform known to man, we wanted to know more about it. To find out, we sat down to speak with THQ Creative Manager Cory Ledesma: just before he headed out on a plane to Detroit for WrestleMania 23. Here's how it went down...

IGN: Last year was the first season where you were developing SmackDown for a platform other than a PlayStation system. What did you take from that experience and how are you going to apply that to 2008?

Cory Ledesma: : We learned a whole lot about our fan base on the Xbox 360, for one, and we also learned that we want to utilize a lot of a console's specific features. So going forward, that's going to be our emphasis from now on -- getting to know our base on each platform, understanding what they want to see in the game, and fully utilizing that console's strengths to the best of our ability.

IGN: SmackDown '07 scored pretty well with reviewers but it also received a lot more criticism than the previous version did. Going into this year's game, how serious were you about addressing a lot of the concerns from the press and consumers?

THQ wants to make this Undertaker the 'Taker you want.
Ledesma: : Whenever we get criticism we take it in stride. If there's a collective voice out there, we're going to put the things that the fans and the media have been vocal about at the top of our priority list. We pride ourselves on that -- listening to the people who show concern so we can give them the best game.

This year, just like every year, we researched the reviews of the game, listened to what the fans were saying on the boards, and went ahead and created our giant "wish list" based on that. Things that were hit on last year were examples like the AI for tag team matches -- that's something we really wanted to improve upon this year; the animation quality was talked about a lot; collision and clipping came up... we went ahead and listened to those things, put them as our top priorities and, right now, feel confident that we're going to address them well this year.

IGN: Personally, my biggest issue with the game was how dated it felt. Though I still liked it quite a bit, the animations and AI, like you said, felt old. Since you're specifically tackling those problems this year, what are you doing in those areas?

AI and general awareness are very important this year.

Ledesma: : Well you're definitely going to see a big improvement with the AI. There was a partial problem with the match types since most of them were untouched compared to previous years, and therefore, the AI found in those match types was pretty much the same. Improving the AI that goes along with our existing match types (especially the tag match) is something we're really working on. We want to make a smarter AI, a more supportive AI, and an AI that's aware of what's happening in the ring -- we want it to know what you're doing and what's going on besides the player's actions. We stressed very heavily to Yuke's that this is something we had to work on for this year.

As far as animation goes, it's our overall franchise objective to sIGNificantly improve our system. What it means when we put something down as our "franchise objective," is that there is no higher priority. Of course, it doesn't mean that we're going to be able to fix everything in the first year -- because it could take a couple of years to get everything in there -- but we are putting a lot of resources behind getting this done as soon as possible.

What does that mean we'll be fixing? The blending you see between the moves... that will be better. The general movement in and outside the ring -- the walking, the running, the climbing -- you'll see an improvement in those areas' quality as well. Collision problems that happen during certain "up close" moves, we're focusing on those too and a bunch of other things.


In other words, we want to get rid of the older, robotic-looking things. We want to improve our visual quality.

Also, there's a second side to our big franchise objective and that's differentiating the game's characters. So, for example, when you play as Kane and you're walking around the ring, we want you to feel like you're moving a little bit slower and more lumbering than you would as Rey Mysterio. Rey should be able to hop around the ring, be very quick, and have all his animations tie into that kind of style and into the gameplay. We want these guys to feel like they would in real life.

IGN: Just so that we're clear: are your "improved" animations just enhanced versions of your older animation sets or are you actually going back and redoing them?

Expect a ton of new animation.
Ledesma: : We're completely redoing animations. The problem with trying to rework and improve an older animation set is that you'll never be able to get a better quality than you already have even if you add more frames to it. Adding those extra frames is really just making the move take longer to perform and that slows down gameplay.

We're recapturing animations for all the improvements I just talked about. We'll have new animations for the base navigational stuff, for instance, and that's actually important. It's important because those are the animations that players are going to see 80-90% of the time. Running around, getting in and out of the ring, picking up weapons, these are the things you see the most of. Expect brand new animations for all of those.

We also want a more realistic approach to our animation in general with smart blending. If you're going from a walk to a run, it should be a gradual transition between the two; if you go from picking up a weapon to standing up, there shouldn't be a pop -- it should look real. Those are just some of the subtleties you'll notice that give the game a smoother look overall.

IGN: You talked a bit about the wrestlers having different fighting styles. How will these styles affect gameplay and the typical flow of a match?

Though both are big guys, Lashley and Kane will play differently.
Ledesma: : Jeremy, let me tell you: this is by far our favorite new feature this year. Personally, I'm really excited about it. The reason being is that it changes the landscape of how everyone is going to play the game.

When you pick up SmackDown vs. Raw 2007, you're just trying to learn how to win the match. "How am I going to pin my opponent, submit him, knock him out... whatever." Because of 2008's new fighting styles, though, you'll actually be learning how to play that particular wrestler and his technique. Each one offers specific strategies and abilities that other wrestlers won't have.

It's almost like a fighting game in a way; if you play Soulcalibur, they have different weapons, different animations and different moves. We're taking that approach. We want players to have exclusive abilities and tactics that let them play differently based on personal preference and the wrestler they choose. You will have to learn how each fighting style works and, depending on the match type you're playing, you'll have to discover which ones are advantageous in certain matches and which ones aren't. Superstars aren't going to have the exact same abilities, moves, or animations in SmackDown vs. Raw 2008.

IGN: What are some examples of the fighting styles and how they work?

Ledesma: : We're going to have eight fighting styles overall. We're going to have a hardcore and a high-flyer fighting style. The hardcore guys, obviously, are going to play well with weapons and hardcore match types that involve props or the bending of rules (no DQ and stuff like that). The high-flyer is going to have more aerial maneuvers than anybody. They'll be able to use the ring in new ways by launching themselves off the ropes or other areas around the ring that competing styles can't.

We're also going to have submission artists. They'll be proficient in the holds and have special abilities relating to that. We've got powerhouse guys who are essentially brutes. Think Batista or Triple H and you know that type -- they'll have some really forceful abilities. Our fifth fighting style is a brawler and he'll be proficient in striking, and you can expect special moves for that style related to those strikes.

There's also the showman. He's a cocky, arrogant wrestler who taunts his opponents and plays to the crowd. His whole goal is to lower his foe's momentum and morale in different ways -- a Shawn Michaels type, a Randy Orton type... even the Undertaker is a showman in his own way.

IGN: Wait a second. What happens when you have a guy who is a mix of styles? You just mentioned the Undertaker, for example. He's a showman sure, but he's also a powerhouse and depending on his opponent, even busts out the MMA submission skills. What do you in those cases?

No two superstars should play the same.
Ledesma: : Don't worry. Each superstar has two fighting styles: a primary and a secondary. You can be a Dirty Showman, for example, or you can be a powerhouse brawler or a technical submission artist. You can combine any of the fighting styles and have all their abilities. The catch is that you'll only have the special move for your primary style, not the secondary.

We totally realized that not everyone fits into a single category. Ric Flair isn't just a submission artist; he's also a very dirty superstar. These combinations multiply what you can do.

IGN: On the subject of submissions, there's also a new submission system. Can you talk a little about that?

Ledesma: : We're implementing a new "Struggle Submission System." Last year we wanted to give players improved controls with the analog sticks and this just the next step. We really want to get rid of the button mashing meters that we have because those are really dated. We're getting pretty tired of those, honestly. But now that we have our "Ultimate Control" theme going, we can apply that to submissions.

You can decide how much pressure to add to any submission move.
What's that mean for this year? It means that submissions are now controlled with the analog sticks. You can decide as an offensive player how much pressure you want to apply when you put an opponent in a hold. The more you push the stick in a particular direction, the more force you're putting behind that particular move.

Say, for example, that we have the Crippler Crossface applied to someone. As you add the pressure with the analog stick, you'll see your character pull back harder on the opponent in real time. That's an example of our new animation and how it applies to gameplay too. What's really great about it, though, is that you can also be defensive with this system and power out of a submission hold using the same analog mechanic. It makes the whole thing more of a cat and mouse game. We're trying to introduce a system where players always have control -- we don't want anyone sitting around waiting until their next opportunity. Adding a real strategy, a true "back and forth," is cool too.

IGN: Do the fighting styles alter how someone will escape a submission? Bobby Lashley powering out of a Masterlock is a whole lot different than Chavo.

Ledesma: : There is some level of detail there, but it's not necessarily tied to your style but more your attributes. The submission artist and technician will have advantages in submission moves, of course, but how you escape will mostly be tied into your numbers.

IGN: Will these mechanics be universal across all platforms?

Ledesma: : They will be. The only platform I'm going to exclude is the DS version. It's a completely different style of game but we're not disclosing much more than that. It will keep the same name and use the touch screen, but won't be "a traditional wrestling title." We'll reveal more about that in the future.

IGN: When you say it isn't traditional, you don't mean it's going to be like Crush Hour do you?

Ledesma: : [laughs] No, it's definitely not like Crush Hour.

IGN: You've already talked about some major adjustments this year, have you made any improvements to the modes?

Ledesma: :Yes! We've combined our General Manager Mode and Season Mode into what we're calling "WWE 24/7." The general theme is that you're living the life of a WWE superstar who wants to become a legend.

24/7 is different from past years in that, in previous years, your whole goal was to win a title at WrestleMania. This year we're talking a broader approach where you'll have to meet a long list of objectives to be considered a legend. If you start out with The Undertaker, maybe that question will take you six months; start out with a created wrestler and it may take you three years. Obviously, it depends on how successful you are and how well you play.

IGN: Is 24/7 keeping the same theme as past SmackDowns? Where you start off on Raw or SmackDown to begin with and work your way through those shows, or are you taking a Day of Reckoning approach and starting in OVW or something similar?

How long will it take you to become as legendary as these guys?
Ledesma: :We're not going to talk much about it yet -- that's for later in the year. The only thing I can tell you is that you will start out on the SmackDown or Raw shows and become a superstar for those promotions. Of course, you can still switch shows like you could in previous years.

Oh, and there will be some specific created superstar paths, but again, we're not detailing how all that is going to work yet.

IGN: How important is online support this year?

Ledesma: : It's very important. It's a must-have on next-generation platforms. We did some data-mining and found out that our online player community wasn't as big as we thought it was, so we're looking to grow that out with better features. How the match plays, its quality and framerate, the interface -- these are things we're definitely addressing.

As for what features we'll be incorporating this year, we can't say yet.

IGN: Can you talk about any differences between the versions? How will the PS3 and 360 editions differ from Wii, etc?

Ledesma: : I can't speak about that stuff yet. We'll be revealing that in the future. Just remember what I said earlier, though -- that we're looking to play to the strengths of our platforms.

IGN: Midway is bringing out its TNA game at some point in the future. With that on the horizon, how has having your first real competition since Legends of Wrestling changes your philosophy when it comes to building your new game?

Ledesma: : We welcome all competition in the genre, honestly. But as far as how it affects us, we're just trying to make the highest quality product that we can. Getting the true feeling of the WWE into SmackDown has always been our focus and that hasn't changed. It will be interesting to see what Midway does with TNA, though.

IGN: What sort of presentational improvements have you made?

Ledesma: : One of our big additions this year is that ECW has a big presence. We're treating it as an equal brand with the SmackDown and Raw brands and having that in the game is the largest presentational improvement...

IGN: Then I have to ask: if ECW is equal to Raw and SmackDown, why isn't in the title?

Ledesma: : [Laughs] Because SmackDown vs. Raw vs. ECW is kind of a long title. But seriously, it's a brand name that people recognize at this point and it's a household name.

IGN: Any parting words for the SmackDown fans who still have more than half a year to wait for SVR 2008?

Ledesma: : Certainly. I want them to know that we're doing a lot of research this year to find out what the fans want. We're doing focus testing, dealing with research groups -- we're trying to get their opinions on what they think about our current feature sets and what they'd like to see. We're also doing the data-mining in titles we've already released so we can see what and how the fans are playing. We're taking all this info, putting it together with reviews and message board feedback, and we're trying to get it to become as close to what the fans want as possible.


Confirmed wrestlers to be featured

* Batista
* Bobby Lashley
* Chavo Guerrero
* Chris Benoit (I seriously think he and his move set will be removed)
* Chris Masters
* CM Punk
* Edge
* Elijah Burke
* Jeff Hardy
* John Cena
* Kane
* Kevin Thorn
* Marcus Cor Von
* Randy Orton
* Rey Mysterio
* Ric Flair
* The Sandman
* Shawn Michaels
* Snitsky
* Triple H
* Umaga
* The Undertaker
* Ashley Massaro

images
http://uk.media.ps3.ign.com/media/844/844743/imgs_1.html

Jack Bauer
07-13-2007, 07:14 PM
Benoit might be taken out but as for his move set I don't know.

The Dark Vampire
07-13-2007, 07:26 PM
Benoit might be taken out but as for his move set I don't know.

I read somewhere there is a rumor that he killed Daniel using the crossface if that turns out to be true that to will be removed

Mutant Leprechaun
07-13-2007, 07:33 PM
I read somewhere there is a rumor that he killed Daniel using the crossface if that turns out to be true that to will be removed

I think it was said later that it was a chokehold not a crossface.

The Dark Vampire
07-13-2007, 08:27 PM
This came out after I read this about 2 weeks ago the police saw him perform the move on TV and noticed the bruising matched up.

Still it's not confirmed but either way I can see his move set (Crossface and triple suplex) been took out as WWE want anything even remotely to do with Benoit to be as far away as possible from them

Toejam
07-13-2007, 08:29 PM
I read somewhere there is a rumor that he killed Daniel using the crossface if that turns out to be true that to will be removed

That isn't funny, whoever started that rumor should be ashamed.

The Dark Vampire
07-13-2007, 08:31 PM
That isn't funny, whoever started that rumor should be ashamed.
From what I read it came from Meltzer himself who got it from a police source

Somebody if the old forum posted it first so I can't provide a link

Mutant Leprechaun
07-14-2007, 01:12 AM
This came out after I read this about 2 weeks ago the police saw him perform the move on TV and noticed the bruising matched up.

I don't really see how that works... the police have all but confirmed that Nancy and Daniel died of suffocation, while the crossface being preformed by a man as large as Benoit on a seven year old would have more likely snapped the childs neck rather than cut off his air supply.

As far as I've seen the police described it as a modified version of the crossface, which leads me to believe that either Benoit found a way to modify the crossface to a point that it would cut a persons air supply completely without doing immense damage to the neck and spine or he simply used a chokehold and the press is simply trying sensationalise the story.

Not saying it's impossible that Benoit used the crossface to cut off his air supply, but it would have been more likely that he simply used a chokehold.

Violent VictiM
07-14-2007, 01:40 AM
Uh, word. I'm actually going to talk about the video game, if that's okay. I'm kind of sick of hearing about Chris Benoit:

Ironically enough, I'm also sick of playing WWE Games. I used to be able sit down and play them for hours upon hours. Chokeslamming, Pedigree'ing, piledriving, creating, cloning, customizing, training, grappling, hitting, scratching, punching, etc...for days. I would just stay glued to that title. But truthfully, I think these games have run their course.

The control system, where as much more expansive than the previous games, was still weak. There were times I'd want my wrestler to do a quick grapple up, and for some reason he'd do the wrong grapple.

The most frustrating thing about the game: the frequency of reversals. Even on the lowest setting, it still seemed like everything got reversed. Every time the momentum was finally swinging my way in a match, my opponent would just reverse it into a headlock.

I also feel that they will never, in a million years, make the A.I. tolerable. I have read so many previews and interviews on so many Smackdown games, and always they say their biggest concern is A.I. Getting the A.I. to react quicker, better, stronger, faster...but I don't think it'll ever happen. We're what? 6? 7 games deep into this franchise? Some times I think the A.I. in Warzone and Attitude was smarter :lol:

The Dream Master
07-14-2007, 01:58 AM
There hasn't been an outstanding WWE game since No Mercy on the N64. There, I said it. :X

CosmoBubba
07-14-2007, 02:30 AM
It's a real bummer that the Gamecube games were the red-headed stepchildren of WWE's recent games, because their grapple systems were probably probably as close to the No Mercy engine as they're going to get without bringing AKI back to develop the games again.

The Dark Vampire
07-14-2007, 02:38 AM
I wonder what they will do to take advantage of the Wii controller?

The Dream Master
07-14-2007, 06:55 AM
Cosmo, I totally agree. I did actually like the Gamecube games, as they were close to the AKI system. They weren't perfect, but I prefer them to the Smackdown games.

Special Killa B
07-14-2007, 02:31 PM
I never bought SD vs RAW 07' which is a first for me.

Titan
07-15-2007, 04:17 PM
I bought SVR 07 and wasn't impressed. I didn't like the season mode at all where you play through one year and thats it. That was pretty much the turn off for me.

The Dark Vampire
07-17-2007, 09:13 AM
Smackdown vs Raw 2008 Video for PS3/360 (http://www.gametrailers.com/game/4627.html)



Smackdown vs Raw 2008 video for Wii (includes demonstration on Wii controller (http://www.gametrailers.com/game/4628.html)

The Dark Vampire
07-27-2007, 09:33 PM
Cover art

http://img161.imageshack.us/img161/4021/sdvsrawvsecw2008wg5.jpg

kain4521
07-27-2007, 10:28 PM
I can't wait for this one to come out. Me and my son still play 07 almost every day.

Rich
08-07-2007, 03:29 AM
They made a game called WWF Royal Rumble for the Dreamcast a few years ago. That was mostly an arcade game, but the grappling gameplay was awesome in that game. Also, I think the last great wrestling games ever made were WCW/nWo Revenge and WWF Wrestlemania 2000 for N64. I thought No Mercy for N64 sucked. It was the same engine but they crammed so much into that game that the gameplay was slowed down tremendously. I did not like it at all.

Utellme
08-20-2007, 09:38 PM
Is there a 30 man battle royal in this game yet ? or a lumberjack match never understood why these 2 matches are not on the game.

Also what older wrestlers are on it like Piper, Superfly, etc ?

Zombie
08-21-2007, 05:45 AM
I got SD vs R 07 as an impulse buy. I've never played it online EVER :( I'm just afraid that it'll become a cheese match or a cheese player being it's been out for almost a year already. I went through the season with..... Hmm, I think HHH? I actually can't remember now, might of been him or HBK?

I would have went through again and did try but I couldn't go through with Stone Cold so that was the last I played it. As a whole, I've only played the game 12 days/times. I would trade it for the new one if I got like $25-$30 back but they'd give me like $10 or maybe less even though I paid $70 (got the LE gamestop version) and they'd sell it for like $40. It's BS.

However I think I'll skip on 08. Looks the same as last years.

The Dark Vampire
08-23-2007, 03:29 PM
Smackdown vs. Raw may miss its November deadline as Vince is going back and forth about whether to leave Chris Benoit in the game. He's in it now and Vince wants him out, but to have him removed would require the game being delayed and they'd miss out on the 2007 holiday season revenue, which is always the most lucrative quarter for video games.
Credit>Figure 4 Weekly Newsletter

The Dark Vampire
09-04-2007, 09:05 AM
Updated Character List


Playable Characters
Ashley
Batista
Bobby Lashley
Booker T
Candice Michelle
Carlito
Chavo Guerrero
Chris Masters
CM Punk
Edge
Elijah Burke
Finlay
Gregory Helms
Jeff Hardy
John Cena
Johnny Nitro
JTG
Kane
Kelly Kelly
Ken Kennedy
Kenny Dykstra
Marcus Cor Von
Matt Hardy
Melina
Michelle McCool
Mickie James
MVP
Randy Orton
Rey Mysterio
Ric Flair
Sabu
Sandman
SHAD
Shawn Michaels
Snitsky
The Great Khali
Tommy Dreamer
Torrie Wilson
Triple H
Umaga
Undertaker
William Regal

Non-Playable Characters
Armando Alejandro Estrada
JBL rocking a suit
Jerry Lawler
Jim Ross
Joey Styles
Jonathan Coachman
Justin Roberts
Lillian Garcia
Maria
Michael Cole
Mickie Henson
Mike Chioda
Nick Patrick
Shane McMahon in a suit
Stephanie McMahon
Tazz
Theodore Long
Tony Chimmel
Triple H Rocking a suit
Vince McMahon in a suit


Legends
Bret Hart
Mick Foley
Rick Rude
Roddy Piper
Steve Austin
Terry Funk
The Rock



Credit>IGN.com

Looks like Benoit is out I thought he would be in the end

Violent VictiM
09-04-2007, 01:11 PM
I think I'm officially done with wrestling games. I've been playing since WWE Warzone on the PS1, and they don't do anything for me. Especially the Smackdown! games. I buy them every year, and every year I just wind up getting so frustrated and wanting to throw the controller through the window. The reversal system is too easy, the move lists are so extensive now, just not worth it to me.

Zombie
09-06-2007, 07:06 AM
Saw some video's on IGN. Game looks great. ALthough last years looked great also and was just an impulse buy (The $10 more Gamestop SE version at that which wasn't to " Special", at least not worth the extra $10).


I just still don't think of getting. It's jist getting like another sports game and a new year version with minor tweaks that doesnt really "warrent" another purchase.

I am kind of thinking getting the PSP version though just to have on the go, but I dont know? Guess I'll wait to see what kind of review it ends up getting in the end.

It's to bad that they don't offer like a Roster Update from time to time, or some kind of DLC to add to the game like new arena, weapons, new characters, stuff like that through out the year. Maybe new outfits or something. THey remind me of like EA kind of and just selling the game and that's all you get till next year.

Kat
09-06-2007, 07:12 AM
The Legends look like they kind of suck this year.

Zombie
09-06-2007, 07:22 AM
It seems to be pretty much exactly the same as far as the roster goes. I just wish the legends would be able to go through the season mode. I was going to go through again as Stone Cold after I finally unlocked him (which is kind of hard) but since I couldnt that pretty much stopped me from playing again.

Kat
09-06-2007, 07:31 AM
I wish the whole roster would be playable, if only in exhibition mode. Sometimes it's fun to play as Shane O' Mac or beat up various other dudes. :D

The Dark Vampire
09-06-2007, 08:37 PM
It's to bad that they don't offer like a Roster Update from time to time, or some kind of DLC to add to the game like new arena, weapons, new characters, stuff like that through out the year. Maybe new outfits or something. THey remind me of like EA kind of and just selling the game and that's all you get till next year.

I've heard rumors that on the PS3 and 360 some downloads will be available.

If that is true I would guess some new wrestlers arenas matches and most liley of all new costumes will be on the list of what you can download.

CosmoBubba
09-06-2007, 09:38 PM
That roster is really wacky. They leave Sabu in, but don't include RVD? They include divas that nobody cares about, like Kelly Kelly and Michelle McCool, but don't put Victoria in there? Lame.

hack slash
09-24-2007, 09:21 PM
Cheat codes already
http://ps2-cheats.cheatcodes.com/wwe-smackdown-vs.-raw-2008-ps2/cheats.html

The Dark Vampire
09-24-2007, 09:26 PM
I think it's fake if you look at the dates most are from before anything about the game was known and the game was still been made (I think they have only just finished it in the last few weeks) so the cheats wouldn't of even of been put in at that point.

Also I doubt Stacy is in it anywhere she's not under a legends contract & with all due respect to her it's not like many if any fans will of been clamoring to have her in the game if they wanted to have an ex diva I'm sure they would of gone to Trish-Lita or Molly first.

The Dark Vampire
09-27-2007, 06:13 PM
Well I pre-ordered my copy today for the PS3 (I will get the PSP--360- & Wii versions at some point during the next year maybe even the PS2 version but I'll wait to pick up a cheap used copy of that)

Zombie
09-28-2007, 05:06 AM
Dang! They're all the same across the board. I wouldn't see this as a game to get on all systems especially since there's a new one every year. I can see getting a "home" version and "on the go" but for all 2-3 home versions? There's alot more and better games then to get the same thing for a different console. Just my 2 cents lol.

I'm trying to think if I ever did that and only time was for Mortal Kombat 5 and Soul Calibur 2 but that was because I originally had the PS2 then got an Xbox and liked the graphics better and had Live so traded the PS2 versions for the Xbox versions. So never really bought a game on each system just to do it when it comes down to it.

The Dark Vampire
09-28-2007, 06:38 AM
Apparently each version will some differences for example on the 360 version you cab have custom music for CAW The PS3 version will have a first-person view option during the wrestlers' entrances.

The roster and match type is rumored to vary on each version for example on the PSP version Eddie is listed as a legend.

Zombie
09-30-2007, 05:39 AM
yeah I saw the PSP difference. I might get this for PSP considering I have 07 for 360. I'm not a WWE fan/watcher anymore, but I don't mind the games. The games for me are like a fighting game more or less, I also never played the 360 online, so it's just more the single player for me that I like to play on them. So that's why the PSP is more compealing to the way I'd play this game. Also I don't want to "give in" right away either. I really don't want this to start becoming a yearly purchase for me lol. Its like Madden where I have to get each year and don't want this to become one of those games.

The Dark Vampire
10-04-2007, 06:49 AM
UK Fans get a free demo of the game for the X-Box 360
BE the first to play the new WWE SMACKDOWN vs. RAW 2008 game - with your grapple-tastic No1 Sun online.

We've teamed up with makers THQ to give you the chance to have some slamming action before anyone else.

Just click the link below and fill in your details and we will send an exclusive FREE playable Xbox 360 demo disc to your home for you to enjoy the hit title before it hits the shops on November 9.

It lets players live the lives of their favourite WWE superstars like never before and will be released across all formats.

Everyone who requests one will be entered into a competition to win an Xbox 360 console plus a copy of the game.

Five lucky runners-up will get a copy of the game on Xbox 360
http://www.wwesvr08comp.com/
__________________

Sketch Sanchez
10-08-2007, 11:11 AM
I've heard rumors that on the PS3 and 360 some downloads will be available.

If that is true I would guess some new wrestlers arenas matches and most liley of all new costumes will be on the list of what you can download.

Yeah right, I heard the same rumors last year. Thats not gonna happen when they can keep pumping outyearly updates for 60 bucks and the fans just lap 'em up.

Unless they've found a way to balance the play mechanics for online play, i want nothing to do with this series anymore. Theres way to many unblockable and cheap moves to be exploited in the engine.

The Dark Vampire
10-20-2007, 08:20 PM
Yeah right, I heard the same rumors last year. Thats not gonna happen when they can keep pumping outyearly updates for 60 bucks and the fans just lap 'em up.


It's more than rumors now on sites where you can pre order it's listed as a feature.

I've got the demo for the 360 and it's quite good I got it on disk as part of a special promotion but it's available to download now as well.

Zombie
10-21-2007, 06:17 AM
I played the demo, played with Orton, Taker, and Mysterio. I did not like it at all. The graphics and such was nice, but the control was just hideous and I was even looking at my book for SDvsR07 and some of the things didn't work on it like to recharge your stamina? I even looked online and couldn't find it. Finally came to the condlusion of why was I trying so hard to find out a thing or two for just a demo?

Already deleted it and decided that I will not be buying this game. Same as last year's but with better graphics, maybe some other cool features but not a fan anymore to warrent a yearly purchase for me. Also using Mysterio just sucked as well. Maybe cause I normally don't use small people? I just didn't like using him.

Biosynthnut v.2
10-24-2007, 12:17 PM
I played it.....never playing the last one. Production wise it looks awesome, but gameplay dunno I was hitting buttons and wasn't doing anything half the time. So I will try it again paying attention to the controls.

Spade
10-25-2007, 10:18 AM
I played it and the buttons are similar to the last one (x being hit and the joystick being grapple), but the finisher button was moved to Y. Overall it felt a little different, but I believe after a few matches it would be easy to get the hang of.

The Dark Vampire
10-25-2007, 10:19 AM
I wonder if the PS3 will get a demo version was that is the version I'm getting (well getting first anyway)

The Dark Vampire
11-07-2007, 04:25 PM
I cancelated my pre order when I found out there was a special edition of the game where you get a tin case, a DVD with additional content, a Kelly Kelly trading card, an autographed Rey Mysterio lenticular card and a 28-page signature finisher's moves book. It will also include a code to unlock an alternate attire for Kelly Kelly in the game.that for the PS3 (The shop was only getting 1 copy in and I've already put my name on it)



The 360 has got 2 special editions were you get # Special Edition Slipcase,
# Limited Adition "High Flyer" T-shirt, or "I Fight Dirty T shirt (depending on if you get the High Flyer or I fight Dirty edition
# 1 Page Kelly Kelly Calender,
# 8 Numbered Limited Edition "Fighting Styles" Postcards & "Create a Superstar" Mini Guide.

It should be noted The I Fight Dirty edition is a Play.com exclusive

I'll probably pick that up sooner or later.

The Dark Vampire
11-09-2007, 08:02 PM
I couldn't get the SE nobody had it I even tried to find it online and it's listed nowhere I can only assume it's not available in the UK so I just picked up a normal copy.

Nancy Thompson
11-09-2007, 08:38 PM
I wish the whole roster would be playable, if only in exhibition mode. Sometimes it's fun to play as Shane O' Mac or beat up various other dudes. :D

Or unlock Vince McMahon and play with Stone Cold Steve Austin and beat the crap out of Vince McMahon :D

The Dark Vampire
11-09-2007, 09:05 PM
There is 2 different Vince's on the game both unlockable normal Vince and bald Vince

Nancy Thompson
11-10-2007, 02:33 AM
There is 2 different Vince's on the game both unlockable normal Vince and bald Vince

Cool! i just hope Austin is on it because i love to beat the shit out of Vince using Steve Austin. Wish i could bring a beer truck out to the ring and give Vince a beer bath :lmao:

The Dark Vampire
11-10-2007, 02:40 AM
Austin is there to as well as
Mick Foley
Roddy Piper
The Rock
Bret Hart
Terry Funk
Sabu
Rick Rude
Shane O Mac
(they are just the legends )

The Official site any info you need is here
http://www.smackdownvsraw.com/main.html?lang=uk

Just Jeans
11-16-2007, 08:06 AM
A friend of mine got me a copy of this for the PS2. I played a single match tonight -- Umaga versus MVP -- and I have to say, I like it. I'm not entirely familiar with the controls yet, but you've got much more control over the wrestler's movements, which is nice. I also like some of the mini-game style struggles you get (I managed to sit on MVP's chest, beat him in the face, and headbutt him a couple of times).

Tomorrow, I get to try the new Dragon Ball Z game, so it's going to be a struggle picking one to play. :X

There is 2 different Vince's on the game both unlockable normal Vince and bald Vince

I don't think Bald Vince is in the PS2 version. I only noticed regular Vince and Shane.

Is Benoit in this game, or has he been removed? I've not looked yet.

Antonynz
11-16-2007, 08:08 AM
I read somewhere there is a rumor that he killed Daniel using the crossface if that turns out to be true that to will be removed


LOL! Thats not true!

This smackdown vs raw game looks pretty bad. Slow passed gameplay ect.

Spade
11-16-2007, 08:10 AM
A friend of mine got me a copy of this for the PS2. I played a single match tonight -- Umaga versus MVP -- and I have to say, I like it. I'm not entirely familiar with the controls yet, but you've got much more control over the wrestler's movements, which is nice. I also like some of the mini-game style struggles you get (I managed to sit on MVP's chest, beat him in the face, and headbutt him a couple of times).

Tomorrow, I get to try the new Dragon Ball Z game, so it's going to be a struggle picking one to play. :X



I don't think Bald Vince is in the PS2 version. I only noticed regular Vince and Shane.

Is Benoit in this game, or has he been removed? I've not looked yet.

Benoit has been removed. And I think you have to buy Bald Vince James. At least that is the way it is with the 360 (or that's what I thought I saw for the 30 mins I played it before I had to stop). I plan on playing it some more later when I get the time.

Just Jeans
11-16-2007, 08:34 AM
Another question -- is 2008 for the PS2 just a dumbed down version of the PS3 release, or was it built as a separate game? I know some games when they go next gen and previous gen at the same time have two separate builds, but some games are also just stripped down and ported to the lower system.

Whatever the case, I'm just thrilled to be able to bring Mickie James down to ring side as my manager. :shy: Bliss!

Antonynz
11-16-2007, 10:11 PM
I hate ppl who like Divas..

Just Jeans
11-17-2007, 02:15 AM
Does anyone else have problems with strange glitches in this game? Whenever I have Mickie James out to the ring as my manager in Exhibition mode, the ring announcer calls her "Crystal". Also, in 24/7 mode, the fireworks I set up for my entrance don't work. They work in Exhibition mode, but not at all in 24/7 mode.

I hate ppl who like Divas..

Wait, what? :confused:

Spade
11-17-2007, 02:21 AM
Does anyone else have problems with strange glitches in this game? Whenever I have Mickie James out to the ring as my manager in Exhibition mode, the ring announcer calls her "Crystal". Also, in 24/7 mode, the fireworks I set up for my entrance don't work. They work in Exhibition mode, but not at all in 24/7 mode.


As I said before I didn't get a chance to play it much (it's still sitting on the floor next to me), but about the 24/7 thing : Are you sure your superstar just isn't good enough yet. I noticed the same thing (my fireworks or entrance vid wasn't showing up). I took it to mean that they consider me a jobber and I have to earn it. I could be completely wrong since I didn't get to play it very long.

Just Jeans
11-17-2007, 02:23 AM
Well, the rest of the intro is there... the fireworks just don't go off. I'm currently feuding with Shawn Michaels, Randy Orton and Jeff Hardy for number 1 contender status.

Spade
11-17-2007, 02:25 AM
Well, the rest of the intro is there... the fireworks just don't go off. I'm currently feuding with Shawn Michaels, Randy Orton and Jeff Hardy for number 1 contender status.

Oh well then I have no clue :lol:.

Antonynz
11-17-2007, 07:20 AM
I played Smackdown vs raw 2008 today. It sucked a little bit less than i thought.
Yea Divas suck big time. They are alot like John Cena. They are there for there looks and cant wrestle. Tho imo Cenas a ugly fuck.

Just Jeans
11-17-2007, 07:23 AM
They are there for there looks and cant wrestle.

Except for the ones who, you know, can. Like Mickie James. When they friggin' let her, anyway. :misery:

Spade
11-17-2007, 07:05 PM
Except for the ones who, you know, can. Like Mickie James. When they friggin' let her, anyway. :misery:

Yeah I agree, Mickie James can wrestle when they let her. Victoria is another one who can wrestle when she's allowed.

The Dark Vampire
11-17-2007, 07:10 PM
I must admit Candice is (was until her injury) really impressing me she was really trying and learning.

Just Jeans
11-19-2007, 02:10 AM
Couple of things I haven't worked out -- how do you drag an opponent who is laying down close to the ropes away from the ropes? Also, how do you call your tag partner into the ring when you're getting beat down. I can't work out how to do either of these things.

Erik
11-19-2007, 03:54 AM
To drag your opponent, you click and hold the right stick while he's on the ground. And the only ways to tag that I know of are to walk over to your corner and press A (X if you're on a Sony system) or to irish whip your opponent into your corner and do a grapple move to him.

Just Jeans
11-19-2007, 04:01 AM
Thanks, Erik. It's been driving me nuts. I'm too used to 2006's control scheme.

How do you get your partner in the ring to attack your opponent or the opponent's partner? Is that feature still in the game?

Spade
11-19-2007, 04:17 AM
Thanks, Erik. It's been driving me nuts. I'm too used to 2006's control scheme.

How do you get your partner in the ring to attack your opponent or the opponent's partner? Is that feature still in the game?

It's still in the game James. I don't know how I did it when I played. I think while I was doing a movie I pushed some of the taunt buttons and that did it. But I was also pushing other buttons... so I guess I'm no help at all :lol:. But I know it's in there because I'm pretty sure I remember my partner came in once distracted the ref, another time he attacked the opponent on the apron, and another he attacked the guy in the ring.

Just Jeans
11-19-2007, 04:19 AM
Attacking the guy on the apron is what I need, so I can pin my opponent without the cat on the outside climbing in the gloop me. I finally won my match, but it took, like, six finishers. :duh:

James M
11-21-2007, 03:18 AM
Not sure if anyone has mentioned this, but this game's Create a Superstar mode features a Jason mask. Not just something that looks similar, but a totally correct Jason mask.

http://stainedmat.wowchron.com/cutenews/data/upimages/jason_02.jpg

Kinda reminds me of the mask from Jason Takes Manhattan. In fact, it makes me think of that one promotional closeup of Jason in front of the lights in the dance room.

Spade
11-21-2007, 10:15 AM
Well, the rest of the intro is there... the fireworks just don't go off. I'm currently feuding with Shawn Michaels, Randy Orton and Jeff Hardy for number 1 contender status.

I played a little more of this James, and I don't get any fireworks or entrance vid. I think it is a glitch during 24/7 mode.
ADDED:
Not sure if anyone has mentioned this, but this game's Create a Superstar mode features a Jason mask. Not just something that looks similar, but a totally correct Jason mask.

http://stainedmat.wowchron.com/cutenews/data/upimages/jason_02.jpg

Kinda reminds me of the mask from Jason Takes Manhattan. In fact, it makes me think of that one promotional closeup of Jason in front of the lights in the dance room.

I saw the hockey mask and it's what my CAS is wearing right now.

James M
11-21-2007, 09:35 PM
I think I myself might try to make Jason in the game. I think I'll make him based off the JTM look, since the mask looks like the one from that film.
ADDED:
I just checked it out in the game, and the mask actually doesn't have vacant eyes like that, that was the custom work of whoever made the creation in that picture. The mask sort of like Part 3 or 4.

Just Jeans
11-21-2007, 10:00 PM
I think I'll make him based off the JTM look, since the mask looks like the one from that film.

It's missing the red checks on the cheeks, which are there in Part III and Jason Takes Manhattan. It looks more like the Jason Loves mask to me.

Antonynz
11-22-2007, 08:40 AM
What should be jasons finisher move?

Spade
11-22-2007, 08:46 AM
I don't know about Jason (there isn't really anything that looks perfect), but for Freddy (since they have his glove) I gave him the grapefruit claw (or whatever it's called). Cause he grabs his opponents by the balls and squeezes real hard. It looks like he is stabbing them with his glove.

Antonynz
11-22-2007, 11:33 PM
Jasons move.

Bear hug.
Any kind of strangle
squeezing of the head.
Any cool looking toss or slam.

Zombie
01-01-2008, 09:28 AM
How does this play online? Are people "cheap" when playing online? Like doing the moves over and over not giving you a chance? Also how long do matches last? I did a burried alive match exhibition and man that took forever because I wasn't understanding how to shut the casket down and then finally was able to after a long long time that I was about to just quit the match.

Howver I never even touched online play for last years SDvsR07. So I don't know what to go in and expect. I'm usually patient, so it's not like I'm just looking for a fast under 5 mins game.

Spade
01-01-2008, 10:04 AM
How does this play online? Are people "cheap" when playing online? Like doing the moves over and over not giving you a chance? Also how long do matches last? I did a burried alive match exhibition and man that took forever because I wasn't understanding how to shut the casket down and then finally was able to after a long long time that I was about to just quit the match.

Howver I never even touched online play for last years SDvsR07. So I don't know what to go in and expect. I'm usually patient, so it's not like I'm just looking for a fast under 5 mins game.

I haven't tried the online on the this years game, but I did try it on last years game. You were able to put your create a belt on the line and if you lost it it got erased from your 360. There were a few different match types to choose from, but not every match type was available. And there were a lot of *cheap* people when I played. They would always beat the crap out of whoever was my tag team partner (some other Live user) by doing the same move over and over. But the worse part was there were tons of people who would quit right before you win the match that way they wouldn't get a loss on their record. Or they would quit right before you win their created belt.

The length of the match depends on the match type. Buried alive wasn't available last year.

Overall I enjoyed it. I loved seeing other peoples CAS. But my guess is you'll be back to playing the regular game in no time :lol:.

GameOver
01-15-2008, 03:20 PM
One thing I've noticed about this game is you don't need a superstar with and overall of 100 to beat another superstar with an overall of 100 it's much more balanced.

Uncle Hoody
01-17-2008, 10:22 PM
I rented this for my Wii. I am absolutely totally disappointed and annoyed. The only positive I can say about it is "oh look at the graphics how nice. You can see Batista's bulging veins!"

I know the Wii IS a different animal altogether with gaming and control scheme, but it was seriously the equivalent to a bare bones DVD!

I wasted my money renting it. I read some reviews to see if maybe I'm crazy. Every wii version review I've read have been on the same page with my complaints. If you have a wii and want a wrestling game....wait.

Zombie
01-18-2008, 02:44 AM
See, this is a game that takes to much advantage of the Wii's controls. There's some things I'm sure it works absolutely awesome for and some things its just not needed. A game like this I could see some things using the motion controlls like say "Taunts" but other then that I really don't see what else it would be good and they should have just made it like a traditional game using the D-Pad and Buttons.

Thats what I'm liking about the PS3, so far the games I have or played for it have not "Over-did" the whole motion controll Sixaccess thing and have limited the use of it actually. Personally though, I would have rumble then motion controls. I'm hoping and praying Xbox 360/Microsoft doesn't try to jump on the whole motion control bandwagon thing.

As far as this game, achievements seem alot easier to get but also hard at the same time. I have not unlocked any of the achievements yet for this game which is surprising as I usually unlock stuff right away in games (although Fatal Fury took me awhile cause that game is hard even on beginner). I don't like the achievements for "Beat EVERY Superstar in X mode/match" I don't know which ones I've beaten or not and don't keep track. One surprising thing also is I haven't gone through season mode yet as that's really the only thing I do in the SDvsR games.

One question, when/if I unlock Stone Cold can I use him in the Season Mode? I don't care for any of the other wrestlers really so I would put in the effort to unlock him or even Bret if I could use the unlockables in the Season Mode. Last year's SDvsR 07 I don't think I was able to use him in the season? I believe if I remember correctly that I beat it with HBK and unlocked him and once I was done with the season I tried to re-play and he wasn't selectable, yet some of the other unlockable "Legends" were available to use in Season?