View Full Version : Resident Evil 6 (10-02-2012)
Skott
07-13-2007, 07:10 PM
I don't think I've been blown away from a game preview before but this looks amazing:
http://media.ps3.ign.com/media/734/734381/vids_1.html
I don't have a PS3 yet but this alone looks like it'll be worth the purchase.
Just Jeans
07-13-2007, 09:31 PM
I downloaded a hi-res MOV version of the trailer at gametreailers.com (they don't charge you to watch them like IGN sometimes does) and it looks quite good. I'm more and more convinced with each new bit of footage that the guy in the game is in fact Billy Cohen.
I'm not sure if those models and backround are in-game and have been scripted. These trailers have been out for a while and I've seen them a few times and am still blown away. Hopefully it is in-game.
Just Jeans
07-14-2007, 04:24 PM
These trailers have been out for a while...
This trailer (http://www.gametrailers.com/player/21514.html) (only about a minute and five seconds long) is new. It was only unveiled at E3, and was put up on Game Trailers on the 11th. That's apparently in-game footage.
Dramarama
07-14-2007, 10:46 PM
Nice :-) I'm excited.
Biosynthnut v.2
07-19-2007, 02:00 AM
RE5 is set 10 years before the events at Racoon city. The main character is Chris Redfield. The cool lighting effect will be part of the games mechanics. Like opening a door from a dark room to a lighted outside will get blurry eyed.
Stuff like that.
Just Jeans
07-19-2007, 02:09 AM
RE5 is set 10 years before the events at Racoon city...
The game isn't set 10 years before the events at Raccoon City, it's set after the fall of Umbrella (Wesker's new organization is meant to be involved in RE 5).
The game does star Chris Redfield, but he's working with a new organization after the Raccoon City incident.
From IGN.com:
US, July 18, 2007 - Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.
Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, main character Chris Redfield is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.
Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).
In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.
On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.
According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.
Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.
Takeuchi wouldn't provide a solid release date for RE5, but there seemed to be some consensus of it appearing some time before 2010. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
The fact that we might not see this game until 2009 does not sit well with me. :meh: I wish they could put out a proper Resident Evil sequel that doesn't come out 5-10 years after the previous one.
Toejam
07-19-2007, 02:12 AM
RE5 is set 10 years before the events at Racoon city. The main character is Chris Redfield.
Source? please
edited:
J. Thomas Jeans, beat me to it.
Anyway, appearing some time before 2010. Give me a break.
I don't even want to think about having to wait another 2+ years for this.
Just Jeans
07-19-2007, 02:15 AM
IGN confirms that Chris Redfield is the lead, but it says he's working with a new group, not that it's set during his time in the Air Force (which it would be if it was set 10 years before the first game... or he might even still be a teenager by that point).
Toejam
07-19-2007, 02:23 AM
I have no problem with it being Chris.
It was the 10 years before Racoon City part that was bothering me.
If they did a game that far back in the past I doubt it would be numbered(RE -10), it would probably get subtitled.
Just Jeans
07-19-2007, 02:43 PM
And it also wouldn't feature a Chris Redfield that is noticeably older than the last time we saw him in Code Veronica X. Like I said, if it was set ten years ago, he'd either be in the Air Force or he would be training to join the Air Force. It's obvious in Resident Evil that Chris has never encountered anything like what he's seen in the mansion before. It was take one hell of a retcon to make it work.
Just Jeans
07-22-2007, 07:40 PM
Resident Evil 5 scans, including images of the as-yet unnamed female character:
Someone has put-up high-resolution scans of Resident Evil 5, including a large breasted female character (what's with Capcom and the big boobies?), up on their Gametrailers.com account. There's plenty of never-before-seen ones (possibly from the upcoming full-length trailer). Check 'em out Here (http://www.gamersyde.com/news_4697_en.html).
Toejam
07-22-2007, 07:51 PM
I'm liking the great "RE4" feeling I'm getting from the over the shoulder pics (at the bottum of pages 13 and 15.)
Just Jeans
07-22-2007, 08:11 PM
The basic mechanics are apparently meant to mime RE4, but they're beefing them up and adding new things to the mix. They said one new feature is really going to jazz the fans up. Can't wait to find out what it is.
As for the female character -- if she's a returning character from a previous game, my money is solidly on Jill Valentine. She looks a lot like a revamped Jill from the remake.
FreddyKR
07-22-2007, 09:29 PM
Wait so this isn't coming out till '09? Damn. I really hope the next Resident Evil after 5 goes back to the whole zombie aspect. Like the old RE. I loved those games.
Toejam
07-22-2007, 09:42 PM
After playing RE4, going back to slow zombies as enemies would be boring. Unless there were packs of Crimson Head zombies chasing you down.
Just Jeans
07-22-2007, 11:46 PM
There's no reason slow zombies have to be boring -- as The Umbrella Chronicles is going to prove, I think (looking at the 5 minute long game play video I've got, I'd say there's no way that game is going to be boring, but then it has the distinct advantage of being able to send 15-30 zombies at you in a single room).
Resident Evil 5 is utilizing a new kind of enemy. They're not zombies nor are they Ganados (according to Mikami). I think they're going to be some kind of new hybrid monster, creatures spawned from some sick merging of the t-virus with the plagas (if Wesker ever managed to get his hands on a sample, that is).
Resident Evil has evolved -- the story revolves around the new organization -- known only as S -- and Wesker's attempts to resurrect Umbrella from the ashes.
Besides, according to the folks at Capcom, Resident Evil 5 is meant to be the final chapter in the (proper) series.
FreddyKR
07-23-2007, 02:23 AM
Wait so no more? That sucks, I think they could make zombies scary again. Make them run maybe?
The Dream Master
07-23-2007, 02:25 AM
So I just found out today that this won't be coming until 2009 (I apparently didn't get the memo at E3). That's disappointing, but at least you know it should be high quality.
Just Jeans
07-23-2007, 06:21 AM
That's the rumor. I was hoping for a late 2008 release, but now they're saying, "Well, it should be before 2010." If they pull a Resident Evil 4 and delay this thing until 2012, I'm going to be really aggravated.
Wait so no more? That sucks, I think they could make zombies scary again. Make them run maybe?
The things already shuffle like madmen, especially in the Game Cube remake. Now imagine doing away with the one or two zombies per room rule that afflicted the earlier games. The Umbrella Chronicles features as many as 15-30 zombies per room. With that many fast-shuffling flesh eaters, I think it's safe to say the tension level could be kept pretty high. Add Crimson Head's to the mix, and you've got a formula for trouble.
Not that I think they'll ever go back to using zombies full time. If Resident Evil 5 is the last proper sequel, I'm sure well get follow-ups in the a form like the net Onimusha game -- a spin-off sort of sequel.
Zombie
07-27-2007, 03:51 AM
I just saw the "Extended Trailer" for this on ign.com and it looks FUCKIN AMAZING! I was just watching it on streaming and it looked SICK! FAST ZOMBIES :D This game has me pumped! SO many enemies, things going on, it's freaken SWEET!
The in-game looks like RE4 but waaaaaaay better. 20x's better! :eek::bow::bang:
Just Jeans
07-27-2007, 09:19 AM
They're not zombies. The series ditched the zombies with Resident Evil 4. Takeuchi said that the creatures in this game are neither Zombie nor Ganado.
I'm downloading the extended trailer right now -- fucking streaming, download the HD trailer here (http://www.gametrailers.com/player/22800.html); they've got it in both MOV and WMV -- and I'll post back after I've watched it.
I'm intrigued by the idea that the gameplay will be based on the Resident Evil 4 model, but will implement "thematics" from the original Resident Evil, whatever the hell that means.
I'm also curious about Takeuchi's comments that the game's tone is being fashioned after the film Black Hawk Down. That wouldn't have been my first choice for inspiration whilst working on a Resident Evil game.
According to Takeuchi, the game is set 10 years after Resident Evil, and will explore Chris' life during the ten year interval between the two games.
Also, it seems that when Takeuchi took over, the game became less a direct sequel to Resident Evil 4 and more a direct sequel to Resident Evil, so there's no telling what seeds sewn in RE 4 will be dumped from RE 5. :meh:
I do like that while the ganados were pretty spry, the enemies in RE 5 look like they're going to be flat out fast. We're talking Infected (28 Days Later) fast. :eek:
Toejam
07-28-2007, 12:33 AM
I just watched the extended trailer and...
I want to play this Game!! Now!!
I'm going to go cry now, knowing I have to wait.
Just Jeans
07-28-2007, 09:02 PM
That extended trailer was amazing.
I've changed my mind about who the woman is. I don't think it's Jill Valentine. Based on the way that those villagers seem to be infecting one another (it looks like they drop something in the mouth which goes down the throat and infects you), I'm thinking the woman in the tube is Sherry Birkin. She was 12 at the time of the Raccoon City incident, which would make her 22 during this game. According to her character profile in Resident Evil 3, it says the Government has taken Sherry into custody, but in Wesker's Report, Wesker says that Sherry is "safe in our hands."
I'm almost willing to bet money that the woman is Sherry Birkin.
sickboy
07-28-2007, 11:00 PM
That theory is so sound I've tagged it as a spoiler for you Jans :)
Personally I like it, I could easily live with it being her.
The trailer is downloading to my PC right now so I'll give you my opinion when I've had a chance to watch it.
Violent VictiM
07-29-2007, 12:46 AM
My question is, why is it always the same characters, or characters from a previous Resident Evil? Aside from Outbreak, I'm pretty sure every Resident Evil game for a major console has had the same characters since Resident Evil 3. Those characters being is some combination or solo run, Chris, Jill, Claire, and Leon. Now that Sherry Birkin is possible, as Jeans says, why is it this virus just follows these people around? I think this game with a fresh character would make an awesome game. Granted Jeans is only speculating, but he could certainly be right.
I don't even own a PS3, so unless they port this to 360, I won't play it. I'm just sayin'...
sickboy
07-29-2007, 12:53 AM
VV- if you watch the trailer, after the CAPCOM logo at the end it shows the xbox 360 logo. Us 360 owners will get to play it.
And that trailer is just... fucking incredible. Makes me glad I own an HD TV to play it on- it's just jaw-droppingly beautiful.
Just Jeans
07-29-2007, 02:05 AM
No need to wait for a port, VV -- it's being developed for both the PS3 and the 360. Resident Evil hasn't been console exclusive in a long time. I'm not even sure I'll be able to play it right away, which sucks because I'm bad about not being able to avoid spoilers.
You're probably right about spoiler tagging my theory, Rich. I mean there's no way I can know for sure, but I'm about 99% certain that the girl is Sherry Birkin. It just makes sense thematically.
VV -- the reason they keep utilizing so many of the main characters is because the games are about those characters. They could probably do them without those characters, but what would be the point? The feud between Albert Wesker and Chris Redfield has been boiling for so long that it wouldn't make sense not to finish it out in the (supposedly) final entry. Code Veronica X made it perfectly clear that Wesker wasn't finished with Chris, and Resident Evil 4 indicates that Umbrella is far from finished.
I just wonder how S and the mysterious third corporation will work into all this, if indeed it does. I still think S is Spencer's new company.
That's the reason we're getting The Umbrella Chronicles. The game's purpose is to fill in those who joined the franchise with Resident Evil 4 about the other main players that have been a thorn in Umbrella's side for the past 10 years.
It might be a survivor horror series, but it's strongly character driven.
The virus hasn't been following them around. Whatever outbreaks in Resident Evil 5 very probably isn't the T-Virus or the G-Virus. Neither of those were utilized in Resident Evil 4 either. It made sense for them to be facing these viruses in the previous games because they were set during the same outbreak. The only time the T-Virus or G-Virus is involved outside the Raccoon City incident is Code Veronica X, but even that makes sense because Albert Wesker is the one who released the virus onto the island, so as to cause havoc while he attempts to steal the T-Veronica virus.
If my theory about Sherry is right, I think the outbreak in Resident Evil 5 has something to do with William implanting an embryo into her during Resident Evil 2. I think Wesker somehow utilizes her DNA to create a new infection.
It helps to remember that Albert Wesker is pretty much the focus of the series. He's been involved in every single outbreak -- he was even important to the events in Resident Evil 2, as he was the one working with Ada Wong to steal the G-virus, and he was the one who saved her life after that fall. I think the fall of Albert Wesker is the ultimate goal.
Toejam
07-29-2007, 02:17 AM
My question is, why is it always the same characters, or characters from a previous Resident Evil? Aside from Outbreak, I'm pretty sure every Resident Evil game for a major console has had the same characters since Resident Evil 3. Those characters being is some combination or solo run, Chris, Jill, Claire, and Leon. Now that Sherry Birkin is possible, as Jeans says, why is it this virus just follows these people around?
I don't think it is too far fetched that it is such a small group of people that seemed to get focused on. There haven't really been that many incidents/outbreaks so far. Although there are multiple viruses in RE,(Progenitor Virus, T-virus, G-virus, T-Veronica) the outbreaks are mostly the result of T-virus infection
Zero & 1 - Arklay Mountains region outside of Raccoon City, late July ,1998
2 & 3 - Raccon City, September 28 - October 2, 1998,
CV - Rockfort Island & Antartica, late December , 1998
4 - Spanish-speaking village in Europe, 2004 (although this was not a virus oubreak but a Las Plagas infestation.)
That is only 3 real virus outbreaks. With six main characters.
Billy, Rebecca, and Leon have only dealt with one outbreak.
Jill, Chris, and Claire have each dealt with two.
The T-virus outbreaks all happened within a six month time frame.
Future games could run into the problem of "the same thing always happening to the same people", but so far it works for me.
Just Jeans
07-29-2007, 11:45 AM
I wouldn't even consider what happened in Code Veronica X a proper outbreak -- the virus remains contained within Rockfort Island and the Antarctic lab, and it's deliberate sabotage.
I just bought Resident Evil Dead Silence for Nintendo DS. It is awesome. It is another remake of the original, but what I like about it so much is that it has the opening scene outside the mantion, the scene that the director cut version took out, back in place.
As far as Resident Evil Code Veronica goes, that is one of my favorite ones. The best version is on the Dreamcast though. The PS2 version it so dark that you can't see and the controlling sucks on it too.
Just Jeans
07-30-2007, 04:17 AM
I've played both version back to back. The PS2 version is identical to the Dreamcast version -- it wasn't any darker, at least not that I notice. I really prefer the controls on the PS2, too. I never liked the Dreamcast controller. Out of the three versions, I prefer the Game Cube control scheme.
I also dislike the Dreamcast version because it was unfinished (it was rushed through production to meet the release date). The confrontation between Alexia and Wesker sucks, and the confrontation between Chis and Wesker is missing entirely.
The Dreamcast version is just altogether inferior, I'm afraid. The Game Cube version is my favorite.
The PS2 version was definitely darker then the DC version. I could barely see what I was doing and it was on the same television with the same picture settings.
With Code Veronica it had been out for DC for so long before it hit P2, that I was used to it on DC and the P2 controller just felt awkward.
I got it when it first came out on DC, not to mention playing the Japanese version Biohazard Code Veronica before the American DC version even came out, so I was used to it for a while.
What happened was, it wasn't only a deadline thing, but the discs for DC were GDs which have only the capacity of about 2 CDs. The PS2 game is a DVD so they could fit more game in it.
As far as the story itself, didn't it remind you of Psycho? It was so damn twisted. This was possably the most twisted one out of them all. I loved it.
Deathscythe
07-30-2007, 08:47 AM
I loved Jack Krauser in Resident Evil 4, easily my favorite character.
Oh, and Salazar was so much better than Saddler.
I did not like Resident Evil 4 at all and from the looks of Part 5 I will not like that either. The game went from Night of the Living Dead to 28 Days Later. They used to be zombies, but now they are just infected humans. That is so stupid. I hate it.
Just Jeans
08-01-2007, 05:12 AM
A (Resident Evil) zombie is an infected human, too. (The G-virus is incapable of turning people into zombies. People infected by the G-virus become monsters and spread offspring via embryos -- the T-virus is the only infection in the series that causes zombies.)
I dunno what's different about your version of Code Veronica X, Rich, but you're the only person I know who has had that darkness problem. I own three versions and they all look identical. :confused:
The first subplot for Code Veronica X was a bit Psycho, yeah. I was more interested in Wesker's part of the story than Alfred and Alexia's, though, so I was glad to see it in full in the X version.
The New Blood
08-01-2007, 12:50 PM
I wish the zombies would make a comeback.
Just Jeans
08-01-2007, 09:55 PM
They're back in The Umbrella Chronicles, which I'll be getting for Christmas, I hope. :pray:
I love the Ganados, and if they're going the direction I think they are in Resident Evil 5, I'll be quite pleased, because it'll tie directly into Resident Evil 2.
Still, I wouldn't mind if the zombies came back, but they'd have to be Crimson Heads most of the time, else it just wouldn't be as exciting. I still love the old games -- I'm playing through Zero right now -- but they just don't get the blood pumping like Resident Evil 4 does.
I did not like Resident Evil 4 at all and from the looks of Part 5 I will not like that either. The game went from Night of the Living Dead to 28 Days Later. They used to be zombies, but now they are just infected humans. That is so stupid. I hate it.
Yeah, but RE4 would have been too easy if the zombies moved like they did in the previous games. Half the challenge of the old RE's was that the controls were really fricken awkward, so it didn't matter that your enemy moved slowly. In RE4 you'd just blow through them a mile away if they were all zombies. I felt like the ganados were too slow as it was in RE4 (probably one of my only gripes about the most perfect game created thus far).
If RE5 is claiming fast enemies I would think the format would be extremley similar to RE4's.
Just Jeans
08-01-2007, 10:35 PM
That extended trailer for RE 5 is crazy, son, just straight crazy. The enemies in that run fast, they tackle Chris, they put him in arm locks from behind, and they mob him in numbers that would have been thought impossible in the previous generation. I'd say RE 5 is going to be extremely difficult.
They could use zombies with the RE 4 setup, but they would all have to be Crimson Heads. To be honest, what I'd like to see is a blend of the two -- have zombies in the earliest stages of the game (in MASSIVE numbers, and with the quickness and endurance of those seen in the Resident Evil Remake) and then something closer to the Ganados or the RE 5 monsters.
I do miss having zombies around in the RE series, but the Ganados were an admirable replacement, and the creatures in RE 5 looks just plain sick.
Sketch Sanchez
08-03-2007, 11:24 AM
I'm so glad we xbox owners arent getting the shaft this time, I can't wait to play this.
I'm sure most of you are aware of the hoopla brewing over this game already. The fact that Chris appears to be in an african village killing black women and children have some people buzzing about "racism", you know how knee jerk reactions like this roll, it's pretty sad.
On a lighter note, it would be rascist only if the main character didn't know they were zombies.
Chris Redfield:I'm glad that's over!
Voice from radio:Good job Chris! You killed all the zombies and saved the planet!
Chris: Zombies?
haha
I'm sure the "controversy" is gonna get alot worse as we get closer to the release date.
Just Jeans
08-03-2007, 12:10 PM
I'm sure most of you are aware of the hoopla brewing over this game already.
Not really, no. Link?
The fact that Chris appears to be in an african village killing black women and children have some people buzzing about "racism", you know how knee jerk reactions like this roll, it's pretty sad...
Though oddly enough, Resident Evil 4 was never pegged as being racist, despite the fact that Leon wipes out over a thousand Spaniards. Interesting double standard.
Incidentally, when does Chris kill children? I've not seen that in any of the trailers. Given that Capcom cleverly had the Ganados slaughter all of their children before Leon arrived, I assumed they'd do the same thing here, so as to avoid putting Chris in a combat situation with kids.
...it would be rascist only if the main character didn't know they were zombies.
Chris doesn't know they're zombies. Coz, well, they're not. :)
ADDED:
Ah. I see. After doing about five minutes digging, I found what you must be talking about Tyrone.
Apparently, a blogger has labeled Resident Evil 5 guilty of "racist hate mongering". I suppose it's perfectly fine when players are gunning through Midwestern whites and European Spaniards, but bringing those of the extremely dark pigment into it is just hateful and rotten and they should burn in hell.
From the Angry Blog Article (http://kotaku.com/gaming/zombie-racism/black-looks-on-re-5-racism-284725.php):
For many people the trailer for Resident Evil 5 was seen as an exciting new direction for the definitive survival horror franchise. For others, it's racist hate mongering at its worst. Kym Platt at Black Looks, a blog dedicated to exploring issues concerning African women, expresses her concerns over the trailer which depicts Chris Redfield in what appears to be an African setting, struggling against a horde of black zombies.
"This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young... fearing, hating, and destroying Black people."
This is a really touchy subject. Looking past the mistaken idea that the game is being marketed to children, I can completely see where Platt is coming from to a certain extent. It is a white figure of some authority being attacked by a horde of what appears to be African peoples. This much is true.
On the other hand, zombie stories originated in the Afro-Caribbean Vodoun belief system, so for a series that relies on zombies as its main antagonists, exploring the voodoo origins of zombie mythology seems only natural, and in order to do that you are going to end up exploring villages that just don't happen to have many Caucasians in them.
If the game does anything it bolsters the hatred of black zombies already present in the well-established hatred of zombies in general. It teaches us that no matter what color they are on the outside, flesh-hungry reanimated dead people are really fundamentally the same, and should probably be avoided at all costs. When the zombie apocalypse comes, I'd like to think that mankind will band together regardless of race or nationality in the name of preserving the future of humanity and the safety of our precious brainmeats.
Pu-lease. :rolleyes:
If they (by they, I mean Platt) are going to make wild and inaccurate claims, the least they could do is a bit of research. The series has been all about blowing the hell out of anyone that happens to get infected. As I said above, I suppose it's fine when the player is decimating white Americans and Europeans. But move the location to Africa and whoa -- watch the fuck out -- racism alert hits DEFCON Stupid.
And for fuck's sake, they are not zombies. They stopped being zombies years back. This will in no way have anything to do with the origin of zombie mythology.
My favorite response to this nonsense is the following (http://thelevithorntonexperience.newsvine.com/_news/2007/08/01/872476-blogger-calls-resident-evil-5-racist#c915435):
I guess it could look bad if the only exposure you have to RE is that YouTube clip, but to a fan of the series the claim of racism kinda fizzles out. No one ever attacked Resident Evils 1-4 for pitting a white man against Midwesterners, Scientists, CEOs, Police Officers, Para-Military Organizations, Europeans, Walking Plants, Giant Alligators and German Shepards. When it comes to fighting the Zombified Menace, S.T.A.R.S. officers are equal opportunity killers.
Sketch Sanchez
08-03-2007, 12:16 PM
Heres a huge thread on 1up.com as well:
http://boards.1up.com/zd/board/message?board.id=games&thread.id=272928
I dont think he's killed children, thats just what people have said.
Just Jeans
08-03-2007, 12:31 PM
I can't read 1up.com (my computer won't load it for some reason. Never has.) It's probably for the best. I'd only end up wanting to lay the verbal smack down on pinheads, and I'm sure there's more than a few who've posted on the matter. :misery:
The Umbrella Chronicles looks awesome! It looks like it will be Wii exclusive though. I'm just happy to see real zombies back. I truely hate this new running zombie-like creature movement with all of my heart and soul.
Just Jeans
08-05-2007, 01:25 AM
That's a shame, Rich. Resident Evil 4 is the most fun I've ever had playing a game. I've owned it since it launched on the Game Cube, and I've played it from one end to the other over 40 times. I still regularly play it. The lack of zombies isn't really a big deal (and this is coming from one of the people who moaned the loudest when it was announced the zombies were going bye-bye).
The Umbrella Chronicles looks ace though. It's the game I'm getting with the Wii this Christmas (I hope), and it will be a Wii exclusive, yes. It's designed specifically for play with the Wii controller (you can't control your characters at all beyond turning their heads and firing their weapons).
For far as pure fun factor, without much attention to plot, I enjoy Resident Evil 3. All it is, is a chase between you and the Nemesis. I think it is all out fun constantly running from him. The game is pretty short, but it is heart pounding.
I remember when the game first came out, it was a time when I was like, "Good I'm safe because the bad guys don't open doors in these games," and then the door opens and all you hear is "Stars!" then all you hear from me is "Holy sh*t!!!!" Those were the days.
Just Jeans
08-05-2007, 06:38 AM
I still play Resident Evil 3 regularly, but for me it's probably the weakest game in the series. The Nemesis aspect is fun, but that's mostly what it's got going for it.
I entered a cheat code into the game a couple of years back that turned the Magnum into an automatic weapon. :shock: Holy shit, man, that was fun. Nemesis would pound through a door, yell, "STARS!", and I would unload about 15 magnum bullets into him in less that a second. He could brarely get a full word out before I drop him.
Good times. :cry:
The New Blood
08-05-2007, 10:57 PM
I hope Capcom doesn't change RE5 to avoid all these idiots calling it racist. Things like this really piss me off. Its just a fucking game. When I first saw the trailer I didn't even notice anyones race, I just saw people.
Who are they claiming it is racist against? Dead people? :lmao:
Deathscythe
08-06-2007, 10:25 AM
African Americans. Its rather silly complaint honestly.
Just Jeans
08-06-2007, 10:28 AM
They don't look dead to me. The Europeans in RE 4 weren't dead until Leon killed them, so who knows.
Still, it's all pretty goddamn stupid no matter how you slice it.
I know they are not zombies anymore. They are "the infected" now. Doesn't the RE5 story take place in the middle east? It would only make sense that the majority of the people in the story are darker skin toned, would it not?
I really hope this doesn't snowball like the Manhunt 2 debacle.
I'm sure it will. The media makes money off of creating controversy...which creates cash. :D
Just Jeans
08-08-2007, 01:57 AM
Based on what we know thus far, it seems Resident Evil 5 is set in Africa. Thus the "controversy".
Anyhow, I don't think this controversy will blow up the way the Manhunt 2 controversy did. It probably won't go beyond angry bloggers and ignorant bigots-in-disguise (ie: people looking for any reason they can find to play the god awful race card when race is hardly a factor at all).
The sad part is that, should they go in and make Chris a black man or make all the villagers white, the bitching would go away. It's got nothing to do with the tone of the game or Chris' intent in that village. It's all down to skin color. And it's fucking stupid.
I'm worried because I didn't take Jack Thompson very seriously when he waged war on Manhunt 2 (in part because of the Wii issue). Anyway, he and the BFFC (or whatever their stupid name is) buried that game. The dude aint right.
If he gets wind of RE 5 having a racist slant (I know that it doesn't) he'll do everything in his power to get publicity and try to bury RE 5.
There really are people in the world that are so pathetic, that their meaningless existence serves soley to bitch about censorship.
I've been waiting patiently for RE 5 and won't stand for anything to jeopardize it = )
Just Jeans
08-08-2007, 04:19 AM
I've not heard Thompson's name mentioned once in relation to Manhunt 2 -- not even on X-Play, when they took a closer look at this nonsense. From what I've gathered, it's down to the three people who make up the ESRB and their desire to send a message to the video game industry.
Thompson hasn't had a chance to attack the game because he can't really attack them pre-release. This mess with Manhunt 2 is strictly down to the ESRB and the guidelines set up by Nintendo and Sony in regards to releasing AO games.
I doubt that's going to happen with Resident Evil 5. The content doesn't look any more violent than Resident Evil 5, and while I do think the ESRB is needlessly harsh on some games due to violence, I don't expect they're going to slap RE 5 with an AO rating because of the color of in-game models. They didn't slap Resident Evil 4 with an AO because Leon was slaughtering infected Europeans.
This really is a "making mountain out of a mole hill" scenario, and I expect the ESRB to be a bit more reasonable than some angry bloggers.
ADDED:
Doing a hunt, I see Thompson did try to prevent Manhunt 2 being made, but that was directly after the game was announced, and his attempts were thwarted at every turn, and it looks like he's agreed not to attempt to block Take-Two from publishing games:
Following Manhunt 2's announcement, attorney Jack Thompson promised to file suit to block the sale of Manhunt 2 and Rockstar's upcoming Grand Theft Auto IV. Take-Two petitioned U.S. District Court, FLSD to block Thompson's pending lawsuit. Thompson immediately filed a counter-suit, accusing Take-Two and various other prominent game media outlets of racketeering. The dispute was later settled: Thompson agreed to not sue or threaten to sue to block sale or distribution of any game published by Take-Two. In turn, Take-Two agreed to drop a prior suit accusing Thompson of contempt-of-court in a previous suit over Take-Two's Bully.
Ultimately, he was uninvolved in the ESRB debacle, although I'm sure he must be pleased as punch.
Scarecrow
08-11-2007, 08:39 AM
IU've only played the remake of part 1, a fantstic game, but just won RE2 for the GC on eebay so looking forward to learning more!
And man... Neptune is some of the scariest sh*t ever...I fricking hate a)sharks and b) very deep water....
- Scarecrow
Just Jeans
08-11-2007, 10:32 AM
The Neptune battle fucked me up in the PSX version, so you can imagine what happened when I was playing the Remake. :eek: I managed to get a variation of the battle when I was playing Chris where Richard is down there waiting for me, and Neptune eats him. That freaked me out.
I've seen clips from The Umbrella Chronicles in which you do have to fight Neptune, and it is comprised of the shark swimming directly at you and leaping out of the water to eat you. You have to blast it with the Wiimote to survive.
Resident Evil 2 is my favorite game in the series. I can beat Scenario 1 with both Leon and Claire in three hours or less.
Scarecrow
08-13-2007, 11:23 PM
Umbrella Chronicles sound fircking terrifying in that case. :o
- Scarecrow
Scarecrow
08-15-2007, 10:12 PM
Resident Evil 2 arrived... and it's great. Bloody difficulty start, trying to get through the streets which are swapped with zombies! Excellent, very scary game.
- Scarecrow
Just Jeans
08-16-2007, 06:58 PM
That first street which is swamped with zombies signifies my very first exposure to the PSX. I died that day. Multiple times. :p
sickboy
08-16-2007, 10:27 PM
I remember playing that street with my resident evil controller on my birthday a few years ago. Christ I love that game.
Scarecrow
08-17-2007, 09:30 AM
It's an INSANE start.
I was half dead by the time I even got a chance to breath! The number of zombies compared to 1 is insane and my ammo is seriously low. :s
- Scarecrow
Just Jeans
08-17-2007, 04:46 PM
I hadn't played Resident Evil yet when I first played the demo for Resident Evil 2, so I had no idea what I was doing, how to control the character, et cetera. It was wild fun.
I'm good at saving ammo in Resident Evil 2. I can make it all the way from the first street to the Raccoon City PD and only take minimal damage, without using a full clip out of my gun (I also do it without picking up the shotgun or any of the ammo, so I can fight the Richard zombie and get the special locker key).
I'm going to boot up Resident Evil 2 at 3:00PM (it's 10:46AM now). I'll post back my completion time when I'm done.
Scarecrow
08-18-2007, 08:39 PM
I had full health but no ammo. I had to get into the weapons locker in the basement... with two lickers down there. Basically ran down there, dodged both of them, went intoa room. Grabbed a Key Card, ran past tons of zombies, dodged the lickers, opened the weapons locker, grabbed the stuff and ran back up, dodging both lickers again (rather one jumped right over me :p ) and got upstairs on cution, yellow.
However i now have to fight a massive THING that killed the police chief with caution, yellow, no healing items and only a few bullets and bolts. Ah bugger.
- Scarecrow
The Dream Master
08-19-2007, 07:09 AM
God, I can't even imagine trying to play RE2 without having played the original. After a few minutes in, I would have wondered why anyone thought the original was worth playing, and that's entirely due to the camera. I still get kind of sick when playing those games because of it. It's very disorienting, and it's the reason why RE4 is so much better than the games that came before it.
Just Jeans
08-20-2007, 03:29 AM
That's a bit of a subjective thing, Brett. I absolutely adore the use of camera angles in the previous games, especially Code Veronica X. That's why I wish the original plan to have a "classic" camera as well as the "over the shoulder" camera for RE 4 hadn't fallen through. You can see clips of the game being played with the classic camera in some of the trailers, and they talked about it in Game Informer before the game came out, but in the end the other camera modes were dropped.
I got busy and didn't play RE 2 the other night. I'll do it tonight.
The goofy angles definatley added to the challenge. Really the one thing I think the previous RE's had over part 4 were the hand drawn/photographic backrounds. The technology is getting to a point where games are going to look real in 10 years so the need for the fixed camera will be uneccessary. I'm assuming that is why they went with the fixed camera to begin with, graphic reasons. Could be wrong though.
Just Jeans
08-22-2007, 07:20 AM
You can't have a moving camera with pre-rendered backgrounds (well actually you can, you just can't have proper 3D camera movement). The pre-rendered design was ditched with Code Veronica X, so the camera has been a moving entity since then, only RE 4 finally made it a free style camera, in that it could spin 360 degrees.
Anyhoo, I just played through RE 2 this afternoon. I went through the Leon A scenario. It took me 2 hours and 25 minutes. I got an A rank. I could have got an S rank, but I saved one too many times without thinking about it.
MaDMaNMaRz
08-22-2007, 09:01 AM
Resident Evil 2 arrived... and it's great. Bloody difficulty start, trying to get through the streets which are swapped with zombies! Excellent, very scary game.
- Scarecrow
I love RE2! It's definitely my favorite of the series. The original is my 2nd favorite. Glad you like it.
There's actually a little tip if your into getting different costumes. If you don't pick up ANY ammo at all while on the streets, you'll come across a familiar face RIGHT before you get to the Police Station. After you kill him, search him and you'll get a key. It opens up a locker where you can get additional costumes. I actually haven't played it in a long time, so I don't remember exactly which door it is.....but it is in a save room. :)
Just Jeans
08-22-2007, 09:39 AM
There's actually a little tip if your into getting different costumes.
I just mentioned this a couple of posts up. :shifty:
For what it's worth, the locker is in the photo development room (which doubles as a save room), behind the staircase that leads to the second floor (it's in the hall through which you enter the evidence room, which in turn leads into the office where the cop locks himself up after giving Leon/Claire the key card.)
I know the Leon A scenario like the back of my hand.
MaDMaNMaRz
08-22-2007, 09:41 AM
I just mentioned this a couple of posts up. :shifty:
For what it's worth, the locker is in the photo development room, behind the staircase that leads to the second floor (it's in the hall through which you enter the evidence room, which in turn leads into the office where the officer locks himself up after giving Leon/Claire the key card.)
I know the Leon A scenario like the back of my hand.
LMAO!!!! I probably should have read the previous posts. :lol:
Just Jeans
08-22-2007, 09:47 AM
Bah, I didn't go into any kind of detail about it, I just happened to mention it in passing. :D
I don't tend to mess with the Richard zombie, because it doesn't work for speed running (he takes a hell of a lot of ammo to kill).
Monkey
08-22-2007, 11:53 PM
About a month ago, I finally beat Resident Evil 0. That game is pretty damn awesome. The graphics were fantastic and the atmosphere is effective (creepy). Not a big fan of the "leech" dude or much of the 'slapped together' storyline, though.
The last game for me to beat is RE:3, Nemesis (Gamecube Port). Not digging on the poor graphics or the weird ammo combos. I'll have to beat it, though, before RE5 comes out.
Next to Castlevania, the RE series is my favorite. RE4 is my favorite console game by far. If you could only play one RE game, play RE4. After that, it's a tossup between Code Veronica, RE0, or the RE1 remake on Gamecube.
I'm not digging on the "Umbrella Chronicles" for the Wii. Wait and see...
The New Blood
08-23-2007, 12:03 AM
I love RE2 also. Its the first one I played, back when it came out on N64. I've beat the game so many times. I'm gonna play through Leon B senario in a little while. I wish they would do a remake of this, like the way they did with the original. That would be so awesome.
Just Jeans
08-23-2007, 10:43 PM
Given that there are four unique scenarios in RE2, I doubt if a remake will ever happen. I'd love for it to, but the game would be MASSIVE if they remade it faithfully and didn't drop story elements.
MaDMaNMaRz
08-24-2007, 04:24 AM
I actually haven't even played RE 0 yet. :eek: I heard at times that "Character swap" feature got kind of confusing.
RE2 has/will always be my favorite. :) I loved the atmosphere and the score the best. The very first time I played, I actually thought it was sort of scary, believe it or not. I quickly got over that.
I actually heard a LONG time ago that there was this guy in Japan that supposedly beat RE2 with ONLY the knife. :eek: That's just insane.
Just Jeans
08-24-2007, 04:32 AM
The character swap feature in RE 0 is my favorite feature of the game. It adds a nice dynamic to the puzzles, and having two characters at once doesn't make it as easy as one might thing for combat.
The exclusion of the item box fails in a way that is beyond measure, but other than that slight niggle, I love RE 0.
RE and RE 2 scared the crap out of me when they were new games. I own both of the CDs released for RE 2 (The Original Soundtrack and The Complete Tracks) and I love them. RE 2 has a great score. Biohazard: The Orchestral Album has some great suites of music from RE 2 on it. I highly suggest it.
MaDMaNMaRz
08-24-2007, 04:35 AM
Yeah, I heard that they took out the item boxes. :eek: What on earth were they thinking?!?!? I remember this game was delayed so many times. It was originally supposed to be on the N64, but it kept getting pushed back.
I'd have to say my least favorite is Code Veronica. I haven't even finished it yet. I can't quite explain it, but there is something about it that I just don't like. :confused:
RE3 is really good. I like how part of it takes place in the Police Station. :) Plus, having the Nemesis after you all the time was a really cool feature.
Just Jeans
08-24-2007, 05:08 AM
For me, the only cool thing in Resident Evil 3 was the Nemesis. Everything else about the game is mediocre. It's probably one of the shortest games released on the PSX. :misery: I was really disappointed with it.
Code Veronica X is probably my third favorite game in the series. It's got good atmosphere, and Wesker is a bad ass (it's too bad all of his scenes aren't included in the Dreamcast version of the game, and the big final stand-off between Chris and Wesker is missing. It suffers from the loss.)
Toejam
08-24-2007, 05:54 AM
After the awesomeness of RE2, I was let down by RE3.
Nemesis is cool, but that is all the game really has to offer.
It feels so short after playing RE2's multiple scenerios.
RE3 is the only RE game I was really let down by.
RE Remake, Code Veronica (X version is better than the Dreamcast original) and Zero are good games, but
my favorite RE games have been 2 and 4, both starring Leon.
Scarecrow
08-24-2007, 03:54 PM
At the moemtn I've made the vaccine and all I have to do is get in the lift.
Except Birkin then turns up, four arms and pissed off.
I have 11 bullets, 24 bolts and a knife.
Ah crap.
- Scarecrow
Just Jeans
08-24-2007, 07:17 PM
You're humped, Scarecrow. :X Coz after you've defeated four-arm-angry Birkin, you then have to fight a four-leg-angry-dog-like Birkin.
Scarecrow
08-25-2007, 11:43 AM
Managed to take out 4-armed Birkin.
All 11 bullets, 3 bolts and 2 stabs of the dagger . :p
But yeah Dog-Birkin is where I'm having trouble.
Not giving up yet then. :p
- Scarecrow
Just Jeans
08-25-2007, 08:59 PM
I dunno if I've ever mentioned this here, but there's a reason I'm so good at RE 2 -- when I first played the game, I was using a friend's PSX. He didn't own a memory card. So when I first played it (as Claire) I was forced to play from one end to the other without saving. If I had to go do something, I just had to pause the game and leave.
So now, I can bust a groove through the game in under three hours. Lordy, I love RE 2. :cry:
MaDMaNMaRz
08-25-2007, 11:39 PM
I don't think I could beat it in under 3 hours. :( I haven't played it enough yet. The last time I played it, I finished it in 2 or 3 days.
Man, I really need to play RE 2 again. That games brings back memories. :) It's one of my all-time favorite games ever made.
I've only played through it twice, actually. The 2nd time through, I used my brother's Game Shark. I put on the code to have infinite ammo. :D I pretty much used the shotgun for a majority of it. At first I was going to have it so I have infinite health, but that'd be TOO easy. :cry:
The New Blood
08-25-2007, 11:43 PM
I can beat RE2 in under 2 hours, but most of the time I take about 2 and a half because I don't wanna just breeze through it. Its definetly one of my favorite games of all time. I never tried using codes for it. I think playing games with codes makes them get boring really fast and then I never feel like playing that game again.
MaDMaNMaRz
08-25-2007, 11:45 PM
The first time through, I NEVER use codes. But if I replay it, I like having it so I have infinite ammo/all weapons. It makes it interesting for me. :)
Just Jeans
08-26-2007, 02:00 AM
I can beat RE2 in under 2 hours...
You're going to have to explain to me how you do that, because even if I really put the speed boosters on, I can't beat it in less than 2 hours and 20 minutes (that's skipping all cut-scenes and only picking up what I have to).
Seriously, that's insane. I know both the A scenarios like the back of my hand, and it just doesn't seem possible.
I like to use the automatic weapon cheat for RE 3. It turns every weapon Jill has into a fully automatic weapon. Using a fully automatic Magnum has to be seen to be believed. :eek: Nemesis doesn't stand a chance, son.
ADDED:
You need to play through the reverse scenarios, Marz. That's the only way to get the true ending for the game (the way it ends at the end of either character's A scenario isn't really the end). To access the reverse scenario, beat it with either character save your game after the end credits, then load up that save data with the other character to play the B scenario, which fills in a lot of the blanks. There's also some new areas and new monsters (like Mr. X, who is the original Nemesis in terms of following you all over the place).
MaDMaNMaRz
08-26-2007, 04:53 AM
Jeans - Yeah, I really should play through it again. I hear Mr. X is a bitch. Do you think he's tougher than the Nemesis?
You're going to have to explain to me how you do that, because even if I really put the speed boosters on, I can't beat it in less than 2 hours and 20 minutes (that's skipping all cut-scenes and only picking up what I have to).
There are a few speed runs kicking around of people finishing every RE2 scenario in under an hour and a half individually. That seems like a crazy time to complete Leon's scenario in, but God knows how they pulled it off with Claire having to lug Sherry around.
Just Jeans
08-26-2007, 10:01 PM
Jeans - Yeah, I really should play through it again. I hear Mr. X is a bitch. Do you think he's tougher than the Nemesis?
I think he is, yes. He doesn't quite follow you around in the same way Nemesis does, but he's hard as hell to put down when he finds you, and the final battle in which you face him is crazy hard. The first time I battled against him, I used all my ammo and ended up not having enough to take on the surprise final boss.
There are a few speed runs kicking around of people finishing every RE2 scenario in under an hour and a half individually. That seems like a crazy time to complete Leon's scenario in, but God knows how they pulled it off with Claire having to lug Sherry around.
This reminds me of that speed run video from Mario 3 that ended up being a fake. That video was insane, but it looked so good you could almost believe it.
Scarecrow
08-30-2007, 07:36 PM
Still no luck.
I can take down the first form of Birkin with 2 stabs of a knife and 9 bullets.
That leaves 2 bullets, 24 bolts and a knife to kill Dog-Birkin. STill not enough. Not even sur eif I'm close!
- Scarecrow
sickboy
08-30-2007, 07:46 PM
Still no luck.
That leaves 2 bullets, 24 bolts and a knife to kill Dog-Birkin. STill not enough. Not even sur eif I'm close!
You should record your attempts, cos if you manage it that's pretty hardcore.
My first time through I messed about wiht my ammo and ended up facing him with a limited amount... after about 15 tries I finally managed it, making the kill with about 2 pistol bullets left!
Scarecrow
08-31-2007, 04:12 PM
Started again and doing much better.
I SHOULD say, I think I did good before.
I NEVER found the Grenade Launcher, got to that boss fight using just the handgun, knife and ONE boltgun. I found very little ammo as well, and did whole sections without it.
The basement with two Superlickers? I had no ammo and one save at that point, took me twelve attempts. I ran down, dodged both lickers, ran into the morgue. Grabbed the Red Card Key, ran and doged the zombies that awoke, went back out. Ran into the power room, dodging lickers. Used green herb there to heal, did the pressure, went out and ran into the weapons room, dodging lickers. I grabbed all the weapons, dodged the lickers and got upstairs without the machine gun (which I left for Leo, doh), dodging both lickers again (in fact, i managed to have one jump right past me, luckily).... MAN, that was tough.
Already doing ten times better and found tons more ammo and found the grenade launcher.
- Scarecrow
sickboy
09-01-2007, 08:27 PM
I picked up the resident evil 4 chainsaw controller on thursday... man that thing is awesome-looking.
I'm now gonna rent resi evil 4 and dust off the ps2 for some serious gaming time! I remember playing resi2 with the controller that had the gun grip (made by ascii I think?) on the ps1.
When I visit my parents I'm gonna dig out my gamecube too. Only own two games for it Remake and Zero :D But I never did complete Zero (due to moving etc) So I'm gonna burn through that too.
Scarecrow
09-02-2007, 09:33 PM
That Grendade Launcher made all the difference. Having done it with pretty much zero ammo and healing devices, this time I utterly aced it and now I've started Leon's Game.
Fecking great big monster in a black coat from a capsule marked "T".... Tyrant? Feck.
- Scarecrow
Scarecrow
09-06-2007, 08:52 AM
Completed Claire A/Leon B now, brilliant game. However, now I wonder what idiot deided NOT to that giant tentacled blolb attacking the train in the film. Now THAT I would pay money to see...
- Scarecrow
Just Jeans
09-06-2007, 12:16 PM
Probably the same idiot who decided to replace Film-Jill with Film-Claire and not re-write the character's personality a single jot. :side:
But considering William Birkin was left out of the films entirely, I'm glad they didn't stoop to snatching any of his monstrous forms (the big blob version especially) and just randomly inserting them into the events of their shitty, film-only continuity.
MaDMaNMaRz
09-06-2007, 11:46 PM
I'd love to see films directly based on RE1 and RE2. :)
I remember seeing vids of guys going some of the RE games with a knife only. (some times you have to use a gun or special weapon, those are the only exceptions). That is ridiculous. No matter how good I think I am, I know I can't pull that off.
There used to be figurines of the RE4 characters. I could never find the one of Leon.
sickboy
09-08-2007, 10:01 AM
There used to be figurines of the RE4 characters. I could never find the one of Leon.
I remember picking up a res evil 2 figure in gran canaria... I love my Tyrant :D
Scarecrow
09-08-2007, 01:36 PM
Mr.X is hardcore, especially when he smacks around Ada.
Do the Tyrants appear much in the other games cause these guys only seem to go down with rocket launchers. :(
- Scarecrow
I remember picking up a res evil 2 figure in gran canaria... I love my Tyrant :D
Nice, that'll be worth some change in 15-20 years.
MaDMaNMaRz
09-11-2007, 01:52 AM
I found this video just now. It's a tech demo of Resident Evil 2 on the GBA. It looks good just from that, so if they actually released it back then, it would have been more polished. I would have LOVED this. :(
-htyTk-Ij3M
Just Jeans
09-11-2007, 02:26 AM
So the port of Resident Evil for the Game Boy Color is canceled, then the port of Resident Evil 2 for the GBA is canceled... why does Capcom even bother starting these projects?
MaDMaNMaRz
09-11-2007, 04:55 AM
I wish I knew the answer to that question. I couldn't tell you how excited I was about the GBC port of RE. Same thing with RE2 on the GBA.
I also found a vid of someone that beat RE2 in about 84 minutes. This is the WHOLE 84 minutes, lol.
QSlPDiDPDcc
ADDED:
I just found this vid of RE4. It appears to be the original, beta version. So this is the RE4 that COULD'VE been. Don't get me wrong, I LOVED RE4, but I personally think this version would have been better, IMO.
Yo_hMbJQeU4
I love the part around 2:41, where the door flings open. When Leon walks in, the lighting in the room is just magnificent.
Scarecrow
09-11-2007, 08:31 AM
Without spoilers, can anyone say what Code Veronica X is actually like? Is it a decent game and it it worth playing as part of the main series?
- Scarecrow
The New Blood
09-12-2007, 02:20 AM
Without spoilers, can anyone say what Code Veronica X is actually like? Is it a decent game and it it worth playing as part of the main series?
- Scarecrow
Its definetly worth playing. I have it and I think its pretty good. Its pretty hard though, sometimes to the point of annoyance IMO, but its a good RE game and fits into the main series.
Just Jeans
09-12-2007, 04:11 AM
Code Veronica X is a side-story (which is why it isn't included in The Umbrella Chronicles), but it does introduce major plot points that play a part in RE 4 and will play a part in RE 5, so I'd say it's worth playing. The game can be difficult (unless you're good with the knife -- it's possible to take zombies out with it if you know how to wield it) but the plot is great.
Incidentally, EGM mentioned in their new issue that the blonde in the tank at the end of the most recent RE trailer is very probably Sherry Birkin. To which I say: I am the fucking man! I called that one on the night the trailer was revealed, and if it turns out I'm right, I'm going to be strutting like a big dog for the next couple of years.
MaDMaNMaRz
09-12-2007, 07:08 AM
Jeans - Did you watch that RE 4 beta vid I posted above? Do you know exactly why Capcom decided to change it? Personally, I think I would have preferred that version, to be honest.
Here is an extended RE 5 trailer I found. It looks amazing!
ILuP43jcaXw
Scarecrow
09-12-2007, 08:25 AM
Man, gonna take me ages to catch up with this series. :p At any rate, I'm finally gonna hit RE2 Leon A/ Claire B having left it a few days.
- Scarecrow
Just Jeans
09-12-2007, 05:21 PM
Jeans - Did you watch that RE 4 beta vid I posted above? Do you know exactly why Capcom decided to change it?
I've seen the beta video -- I've got it backed up on DVD somewhere in AVI format -- and while I really love Resident Evil 4, I think it's ashame the version in that beta went tits-up. It was going to feature a hybrid gameplay element that mixed classic and current RE engines, but ultimately the classic elements were ditched for what we have now.
That beta is the second build of the game to be abandoned (the first ended up becoming Devil May Cry). The reason build 2 was scrapped is because Shinji Mikami and Hiroyuki Kobayashi decided the series was desperately in need of an overhaul. Mikami had spent some time playing Resident Evil 0, and he found himself growing discontent with how stagnant the series had gotten. He discussed this with Kobayashi, and they decided to scrap the second build so as to go in a an entirely different direction -- the location was moved from a French castle (some of those level designs made it into the final build) to a Spanish village in Europe, and the gameplay was completely redesigned. The zombies were ditched, the supernatural elements were ditched, and the Ganados were conceived to make the gameplay more action-packed.
Ultimately, I think it was a good move to do as they did. I would have liked it if they would have replaced Leon in that second build and turned the game into another side-story. It was looking really good, but I guess they just couldn't afford or didn't have the time to be developing two games at once.
Resident Evil 4 as it is now really revitalized interest in the franchise, and although I doubt whether we'll ever get a game that is like that second build, I'm happy enough with the current mechanics in RE 4/RE 5. The battle engine is such great fun, and I can't wait to see what all it is capable of on the PS3. The fact that Chris will apparently be able to kick and punch his opponents is sweet.
ZPowers
09-20-2007, 01:05 AM
Its definetly worth playing. I have it and I think its pretty good. Its pretty hard though, sometimes to the point of annoyance IMO, but its a good RE game and fits into the main series. I'd go so far as to call it the hardest game in the series, to the point where it's worth it to look up how to get certain guns preemptively or save in different files every so often, because I think this is the game where it's easiest to get fucked to the point where you have to restart, and it's a pretty long game. Still, I like the story and the characters are... usually interesting (new and returning). Some cool ideas for monsters and bosses that never again show up too. So I'd say it's worth it.
Just Jeans
09-20-2007, 07:40 AM
Code Veronica X is pretty hard, but I recall thinking that Code Veronica was harder. I almost couldn't beat it on Dreamcast. :X
MaDMaNMaRz
10-18-2007, 02:02 AM
I just watched the trailer for The Umbrella Chronicles on Capcom's site. It looks pretty good. I remember there was a FPS RE game on the PS1.....I didn't really care for it. But this actually looks good. I wished I had a Wii.
Just Jeans
10-18-2007, 05:52 AM
The game you're thinking of was a part of the Gun Survivor series (which includes two more Resident Evil titles and a Dino Crisis spin-off.) The Gun Survivor series blows over all, but I think they've finally got the right idea with The Umbrella Chronicles.
Scarecrow
10-18-2007, 09:23 AM
I'm considering getting a Wii at some point. Is RE4 better on the cube or the wii? What differences, if any, are we talking about?
- Scarecrow
Just Jeans
10-18-2007, 06:49 PM
The Wii version of Resident Evil 4 has all of the special features that were included on the Game Cube and the PS2 release. It's pretty much the Ultimate Edition. The aiming system has been refined where you can aim with the Wii-mote rather than using a D-stick, which most people seem to enjoy (although I've heard you can switch it back to play like the Cube/PS2 version if you want.)
Considering the Wii version has all the stuff you could only get if you purchased the game for both the Cube and the PS2, I'd say it's the version to go with.
MaDMaNMaRz
10-20-2007, 12:42 AM
If I ever get a Wii, I might pick up RE4 again. I actually waited to purchase RE4 on the Gamecube until it dropped to $19.99 - I rented it a few times to keep me satisfied until I would eventually buy it. :)
I'm quite excited about The Umbrella Chronicles. I like how it includes the stories from all the RE games......that's how it appeared in the trailer I saw. My brother has a Wii, so maybe I can get it when it comes out.....but then i'd only be able to play it when I visit him, lol.
I'm quite excited about The Umbrella Chronicles. I like how it includes the stories from all the RE games......that's how it appeared in the trailer I saw. My brother has a Wii, so maybe I can get it when it comes out.....but then i'd only be able to play it when I visit him, lol.
It's been a while since I've read up on Umbrella Chronicles, but last I remember is that Resident Evil 2 and Code Veronica sections are not included in it.
Scarecrow
10-21-2007, 08:34 AM
Stil, it sounds good and it's interesting to see them include the Red Queen. I wonder, was the film renamed Biohazard for a japanese release?
- Scarecrow
Scarecrow
11-05-2007, 08:44 AM
Finally have "Resident Evil 3: Nemesis" and have been playing ti the last few days. A lot of fun and the addition of Nemesis is a stroke of genius. Nothing quite as terrifying as that music kicking in and his appearing when you're in the middle of soemthing else!
- Scarecrow
I love Nemmy! Every now and then I'll just start up a new game and play to the part where you can fight him outside the RPD. I've got his moves down enough to where I can take him out with just the handgun and not get hit.
I think the easiest place to kill him though is when he's chasing you in the RPD itself. If you let him follow you into the officers room and run into the adjoined room that has a bookcase and an office (Marvin's last seen here in RE2), Nemmy will run in there as well. Go as far to the right as possible and he'll try to follow, but get stuck on the bookcase. The best part is that he'll continue to "run" at you even though he's stuck and you can just knife slash him.
Be cautious though as he'll eventually figure how to get in there by stepping back and making a huge loop into the room. Then when he's making a huge loop into the room, you just run straight and back out into the hall. He'll follow you back out and when he does, just go back in and repeat.
The only tricky thing that may get you is if he's got his rocket launcher. He'll only fire it though when you're outside of the office and he's still inside. Just dodge them about 5-9 times or what not and the launcher eventually blows up. Easy times from there on out.
Oh, and Scarecrow, if you're doing runs through the game to get all the epilogues, try to have one run where you pick up all the files (files, photos, etc) in the correct order that you're supposed to get them. That way near the end, after you pick up the last file you'll also end up with Jill's diary to read.
Added: A friend of mine has the Japanese version of RE:Survivor and he says there's a difference in one of the files.
Possible RE3 spoiler.The file in RE:Survivor that's written by Nicholai is in the US/PAL version only. The Japanese version has the file written slightly different and signed by an Umbrella company. This means that the "true" ending of RE:3 may not be as set in stone as once thought.
Scarecrow
11-12-2007, 08:41 AM
I managed to pretty much run away from Nemesis every time... uintil he blew the hell out of that dman rescure helicopter. Then I had to pretty much use four full healing items, seveal flame rounds and blasts from my magnum to take the bastard out. And somehow I doubt he's dead.... Tyrants tend to get back up unless you blow them to tiny peicies.
Awesoem game though, a lot of fun with some beautiful level design. And it's still damn scary at times... I can no longer hear the word "STARS" without mild hysteria ensuing. :p
- Scarecrow
You're now entering my favorite sections of the game (well, besides the RPD).
Scarecrow
11-17-2007, 08:27 AM
A Red Hunter just decapitated me in a park :(
And holy hell, zombies crawling out of graves... man, I did not see that one coming. Still, I have my magnum and it rocks whislt I've perfected shotgun decapitations now which are cool.
- Scarecrow
So nobody here has been playing Umbrella Chronicles? Surely not.
Just Jeans
11-18-2007, 01:08 PM
Don't own a mother lovin' Wii, otherwise I would. I was going to get one for Christmas, but we can't afford it (that's how poor we are, it's true, it's true).
Speaking of The Umbrella Chronicles, IGN gave it a 7.9.
Also, the original material in the game allows you to play as Wesker. :o It also shows how Ada escapes Raccoon City, after Wesker saves her life.
IGN review (in which they keep reffering to the game as part of the Gun Survivor series... although, as far as I know, this is canonical):
November 13, 2007 - Over the years the Resident Evil franchise has been split into two main categories: The traditional survival horror, and the gun survivor series. While the latter of the two hasn't caught much of an audience outside of Japan, the series lives on through masterpieces such as the Resident Evil remake on GameCube, game of the year Resident Evil 4, and the highly anticipated RE5. With so much acclaim put on the main series itself, the gun survivor titles or spin-off products such as PS2's Outbreak series get less and less of a push. Ask us a year ago if the Resident Evil gun survivor series was even worth pushing, and a hearty "hell no" would have been your response. Leave it to a system like Wii, however, to change things up a bit.
The gun survivor series may never have reached AAA status (or even A status, to be honest), but there was always a bit of allure for the niche group that followed the series. It eventually ended here in the states with Resident Evil Dead Aim, but hardcore RE fans may remember that - despite its "passable" score - the title still had some charm to it. Resident Evil: Umbrella Chronicles looks to take the gun survivor design one step further this time around, again dropping the free-movement control of Dead Aim, and focus on the more traditional light gun gameplay, allowing players to grab a Wii-mote, aim, and fire; no more, no less. What you end up getting is an experience that isn't exactly Resident Evil, and isn't exactly a light gun game either; it's a merging of both.
Right off the bat RE:UC has a lot going for it. The franchise has done well for itself over the last five years, and as a result this light gun tour of the series has a ton to work off of. The thought of experiencing all the key RE moments over again is enough to peak the interest of a longtime fan of the series (us included, of course), as there's something amazingly cool about the entire design of Umbrella Chronicles. You'll have a chance to relive the train incident, explore the mansion, hit the streets of Raccoon, and eventually march right up to Umbrella's doorstep. You're getting the characters, locales, weapons, and enemies you remember. In that sense, Umbrella Chronicles is a huge success, as it'll bring fans of the series down memory lane for 20+ hours.
After going the distance with Umbrella Chronicles there are certainly a few gripes to be had though. For starters, the experience feels incomplete without the inclusion of RE2 and RE4. You'll play through parts of Zero, the original RE, and RE3, but the game lacks any RE2 or RE4 goodness. Why they were left out is anyone's guess (we're hoping that this is an early hint that Capcom is working on a new RE2 to team with the re-release of RE4 on Wii), but they're definitely missed, as those two games include a ton of great Resident Evil moments.
With that being said, fans will still get a chance to experience the police station and licker-killing goodness of Resident Evil, as the area is revisited in the closing chapter of Resident Evil 3. Oh, and for the record, RE3 is hands-down the best portion of this game, with zombie police, lickers, an absolutely evil Nemesis fight, and the flashlight-only portions found in part two and three of the scenario, which are easily the scariest and most moody sections of all of Umbrella Chronicles.
Speaking more specifically on the gameplay though, Umbrella Chronicles leaves a bit to be desired. For starters, the game's core zombie-blasting mechanic can get extremely tiresome after a while, as the main gameplay is centered around slow moving, multi-hit enemies. Capcom tried to mix things up by including dogs, crows, crimson heads, hunters, spiders, and the like, but in the end the majority of the time is still centered around firing at slow-moving lumps of meat. Even taking a look back at Dead Aim showed us a faster, more intense light gun experience. If you break the experience up into shifts of 15 minutes or so it'll feel great, but with a game like Resident Evil - especially one with such a huge nostalgia factor - you'll want to really immerse yourself in the experience, and that won't always happen before boredom sinks in.
As a pure light gun game, RE:UC has a pretty solid amount to offer though. Objects in the environment can be destroyed to unveil new weapons or bonus items, some sections of the game have multiple paths, there are tons of weapons to level up and experiment with, and the bosses are intense and difficult. For the most part you've got exactly what you'd want in a shooter, but again there are some sections that fall just short of being remarkable. The Wii's IR, for example, feels different in RE:UC than it does in any other title on the system, having very little responsiveness when moving slow, but sliding across the screen faster than normal during general movement. This means it'll be easy to whip your aiming reticule to a specific region, but not always as simple to zero in on specific targets - a zombie's head, for example.
It's extremely difficult to break down on paper, but the smoothness of the Wii IR isn't quite there, and we found that virtually any IR-based title in production or currently on the market has mastered pinpoint accuracy better than UC, as games like Ghost Squad, Medal of Honor Heroes 2, Link's Crossbow Training, the shooter game in Wii Play, Trauma Center, or even the general Wii menu cursor all have a smoother, easier to use IR than RE:UC. Most gamers won't be able to put their finger on exactly what feels off about UC at times, and some casuals may never even notice it, but it's there.
This feeling of overall lack of polish continues throughout the design, so while we've had a blast playing Umbrella Chronicles, there's no denying the game's weaker points. The oddly implemented IR teams with an extremely specific "sweet spot" on each enemy as well, so while a well-trained Wii gamer is expected to center in on the tip-top of a zombie's head to deliver a head-exploding one-shot kill, the combination of small hit zone and finicky cursor will make trying to hit those spots a real annoyance. We've had runs of perfect shots, dropping a dozen or so zombies in a row with one hit, but in general it's extremely difficult.
In fact, in most cases the spot is smaller than the actual area affected, so while a sweet spot on a zombie will decapitate it, 90% of the head can be shot with no reaction whatsoever. Shots to the face won't blow off the head, but hit the spot where the hairline meets the forehead and you'll blow the entire thing clean off. With UC following in the footsteps of games like House of the Dead - where shots not only blow off full limbs, shoot holes clean through torsos, or blast off actual chunks of a head based on entry point - the overall lack of effect your bullets do seems extremely archaic.
As for a few other issues, weapon switching can be a serious pain, as every type of weapon you pick up throughout a given chapter is kept on your scroll wheel regardless of ammo. This means that when you're fighting for your life with a final shotgun shell at your disposal, you'll not only be worrying about what to aim it at, but how fast you'll be able to scroll through all your empty slots to get back to your infinite ammo pea-shooter pistol. We've even lost boss fights because of this numerous times, as you'll want to horde your power weapons, unleash them on the bosses, and then switch back to your main weaponry as fast as possible. In conjunction with that, most boss fights tend to have a few instances of nearly automatic "get hit" animations, where there's often only a few pixels of sweet spot available to interrupt an animation. Team the small hit zones with long weapon reloads and scrolling through empty slots to get to the right weapon and you've definitely got your work cut out for you in the later levels.
Most of Resident Evil's gameplay issues take their toll on that final notch of quality that really skyrockets a product from being "good" to "great", but that doesn't mean the majority of the package is a total wash; it isn't. The game's presentation is pretty impressive, giving off the Resident Evil vibe throughout by keeping sound effects, interface, and environments very in tune with the game's inspiration. Pieces of levels - specifically found in the mansion section - seem to be remade brick by brick from their predecessors, with zombies, items, and weaponry exactly where we remember them years ago.
In some instances we handed the controller off to other RE fans in the office (not gaming journalists; just fans of the old games) and shared some really fun moments, as players would actually shout at each other in two player mode that they knew specific items were coming up. When traversing the laboratory from the mansion incident one player went as far as to say "Wait, we've got the elevator coming up on the left, and there should be a green herb at the top of it. It's broken though; we'll need to turn it on this way." Sure enough, we dead-ended at the elevator, backtracked through the laboratory, and switched the power on. Resident Evil: Umbrella Chronicles is not only a retelling of the story, but it's actually a reliving of it as well, and that's pretty impressive.
As far as the "Chronicles" aspect of RE:UC, this is where the game goes from rental to purchase for the more hardcore RE-loving crowd. Every level has bonus items that unlock file pages on enemies, character, items, and weaponry from the game, so while you won't be using the lock pick to open doors in the original RE, you will get info on that item and its hilarious "master of unlocking" history. It isn't integral to the game in any way, but it is a nice shout out to the fans. Aside from the three chapters in each of the four "incidents" in the game, you've also got side quests that open up along the way, so you'll have a chance to fill in the gaps of the story as the main plot unfolds. Some of our favorite in the bunch revolve around Wesker, and while they're made up of the same level architecture and enemies, you're taking new paths and using different weaponry along the way, giving the game a bit more story and depth. Whereas we originally thought the game was made up of 12 main chapters, it's actually about double that.
Unfortunately, the game's presentation isn't all remarkable, as some of the visuals in RE:UC can be pretty hard on the eyes. The game runs in 16:9 and 480p, but many of the environments and models are made up of bland colors and some textures that are average at best. The mansion incident in particular suffers from overly dark areas, drab lighting, and pretty poor visual presentation overall, especially when you step out of the mansion and into the darkness of the outside levels. Some of the main zombies look pretty good overall, and the spiders and hunters are visually impressive, but so much of the game's enemy roster and environment work is well under GameCube's RE4 or "REmake" visual quality, and that's a shame.
Closing Comments
It seems to be the case with every Resident Evil gun survivor game out there, but to really enjoy Umbrella Chronicles you’re going to have to take the good with the bad. As a tribute to the last decade of survival horror, RE:UC does a great job of turning back the clock and delivering on the nostalgia front – as long as you forget that RE2 and RE4, the top games in the series, exist. The overall gameplay is made up of pretty straightforward light gun play, including tons of breakable items and upgradeable weaponry, multiple paths, huge boss fights, and some solid two player co-op, but it still lacks some serious polish as well. The IR lacks the smoothness of virtually every other pointer-based Wii shooter out there, there’s very little reaction from enemies when you pop them with dozens upon dozens of shots, and the “sweet spot” critical points on enemies are often smaller than the area they affect, so while five shots to a zombie’s head won’t blow it off, one perfectly placed bullet on the top of the model’s forehead will. There are occasional framerate drops and visual oddities as well, which is even more evidence that RE:UC is a second tier title rather than a primary focus for Capcom.
At the same time, there’s no denying the fun we had playing the game, and any Resident Evil fan out there will undoubtedly feel the same way after a few hours of Umbrella Chronicles. It lacks polish, and it may have some annoying gameplay quirks that keep it from being a “great” game by definition, but as a tribute to the Resident Evil franchise, and a fun in-between game that works well in short bursts, UC delivers. There’s a huge variety of RE-inspired levels to blow through, over 20 hours of play (gigantic for a light gun game), nearly a dozen weapons to find and upgrade, and a pretty ambitious amount of scripted cut scenes and classically bad Resident Evil voiceover work. It’s far from perfect, but it’s an entertaining addition to the RE “gun survivor” genre, and it simply boils over with fan service.
I've read some of the interesting bits over at Gamefaqs. You can play as Rebecca and help Richard fight Yawn!
Play as Wesker!
....other stuff!!
Oh, to own a Wii. :(
Just Jeans
11-18-2007, 01:37 PM
The fight with Neptune is going to fuck with my head. :cry:
Ah, Neptune. I remember his appearance in the original. It was a square room with water filled up to maybe the characters stomach....and that's it. :p It was just such a basic room.
Scarecrow
11-18-2007, 03:29 PM
Compared to the remake that scares the living crap out of me and actually have me panicing, trying to run around whilst not looking and almost gettign eaten. i HATE Sharks man....
- Scarecrow
Scarecrow
11-24-2007, 10:05 AM
Completed "Resident Evil 3: Nemesis", an awesome game. Once I got the magnum I saved up all my ammo stuff to make bullets for it. Tokk a while and it got low but was worth it as I had liek 60 magnum bullets by the end which was useful for taking down Nemesis and so forth.
Gotta love Jill as well "You want STARS? I'll give you STARS".
I probably should play more RE2 but enjoying going through the series. Probably going to hit each game once through then go back over tham all after.
- Scarecrow
Congrats on the win. :)
One factor I loved about Resident Evil 3 is how each time you play through, you can change your style. Instead of going for the more powerful handgun/shotgun amunition, you can opt to go with the custom handgun/shotgun or head over to the newspaper office first and then the cafe. Also, mercenaries is somewhat fun and provides a good challenge in the form os Nicholai.
Scarecrow
11-25-2007, 08:45 AM
I'm too enthusiastic to play them, I'm going through the games onces to beat them and then I'm coming back to them later for the details. I played a bit of Mercenaries though, a lot of fun. Also started Code: Veronica X, so far excellent. It seems so far to go back to basics a bit more, less big monsters and more puzzles and atmosphere, at least so far.
- Scarecrow
ZPowers
11-25-2007, 09:33 AM
Watch your ammo a lot with Code Veronica, and a couple of semingly useless items can be used WAAAAY later in the game to get some good weapons, but you have to leave them in the right place I think? Anyways, all I'm saying is that Veronica is the hardest game in the series, and if you screw up you may have to start completely over and it's a pretty long game, too.
The New Blood
11-25-2007, 09:39 AM
Watch your ammo a lot with Code Veronica, and a couple of semingly useless items can be used WAAAAY later in the game to get some good weapons, but you have to leave them in the right place I think? Anyways, all I'm saying is that Veronica is the hardest game in the series, and if you screw up you may have to start completely over and it's a pretty long game, too.
Yup, I had to start over after getting to the final boss in the game because of not enough ammo. This happened twice(not in a row).
Just Jeans
11-25-2007, 10:08 AM
Watch your ammo a lot with Code Veronica...
I had this problem in Code Veronica, but not in Code Veronica X.
I agree, watch your ammo in the first half of the game as it's the basis for many first time players having to restart.
Just Jeans
11-25-2007, 09:15 PM
Interestingly enough, when I say I have that problem in Code Veronica and not in Code Veronica X, I should point out I played Code Veronica X first. :duh: I knew how to play the game, and yet I still ran out of ammo in the Dreamcast version.
I remember going to every single store in the area trying to hunt down a copy of Resident Evil: Code Veronica when it came out. I finally found one at the last store. The odd part is that I never owned a Dreamcast. ;)
A friend of mine had/has one so I played it over there for about 2 weeks. Good times.
Just Jeans
11-25-2007, 11:59 PM
I still own Code Veronica and Shenmue, despite not having a Dreamcast to play them on. I had one, but I put a faulty controller into the thing and it shorted out the entire control deck (a defect that was never taken care of, due to the system going out of style so fast).
Scarecrow
11-26-2007, 08:35 AM
CVX really does seem the spiritual follow-up to the original, dealing with a wide area which you move back over again and again with a lot more puzzles and less big action explosinos and monster hoards. Except those damn bandersnatches are a bitch, far too long range and violent and hard to kill. Plus as far as I can tlel the Bowgun is fairly rubbish against zombies in general...
Add on top some incestuous twins though and we have an excellent game. A bit stumped right now, feels like I've done everything but I'm sure I'll work out what I've missed. I do know there's a rusty sword I have to work out how to get.
- Scarecrow
Once you figure out the Bandaid snatchies movement patterns, they're easy. The bowgun is quite useful if you get some different ammo for it.
After you beat the game, Scare, let us know if you still feel this way or if you feel that way more or less:
CVX really does seem the spiritual follow-up to the original
Just Jeans
11-27-2007, 02:08 AM
Plus as far as I can tlel the Bowgun is fairly rubbish against zombies in general...
It's one of my favorite weapons in the game, but only after you find the explosive ammunition for it.
MaDMaNMaRz
11-27-2007, 02:31 AM
I still own Code Veronica and Shenmue, despite not having a Dreamcast to play them on. I had one, but I put a faulty controller into the thing and it shorted out the entire control deck (a defect that was never taken care of, due to the system going out of style so fast).
Shenmue is awesome. I love that game. Shenmue 2 for the X Box is great. I actually prefer that one over the original. It's a shame there won't be a 3. :(
Scarecrow
11-27-2007, 09:16 AM
The explosive ammunition kicks ass. Watch those zombies burn, baby!
I haveot get off the island now and that insane cross-dresser has just unleashed a fricking Tyrant. Always witht he bloody Tyrants....
- Scarecrow
Just Jeans
11-27-2007, 10:35 AM
Depending on the game's difficulty setting (although I think the PS2/Game Cube version only has one setting), that Tyrant can be a real thorn in the side once you get on the airplane.
Yeah, you're at a part where if you didn't save up some ammo, it's very difficult. This is the section where several first time players had to restart.
Scarecrow
11-27-2007, 09:21 PM
Ouch. Idiot that I am, I used a TON of ammo getting the Tyrant off the plane before I worked it out so even though I saved lots before, now I'm not too good. Got maybe 100 advanced handgun shells, 100 bolt guns, 11 acid rounds and 6 grenade rounds. This Artic base is mental and great spiders and moths!
Awesome moment though, watching that Tyrant fly out the plane... but when the hell will Chris show up and what's up with Weskers random ressurection for one scene???
- Scarecrow
- Scarecrow
nottidelterrore
11-27-2007, 11:19 PM
One of my favourite video game series ever. I like the overall tone of the first RE. It's like watching a really bad horror movie, which makes it more appealing. RE 2 is my favourite in the series. Quite an epic & fun game. RE 3 was pretty good but I felt it was kinda short. I haven't went through Code Veronica all the way but I liked what I got to play. RE 4 is amazing. A very fun, creepy, & highly replayable game.
And the odd thing...I liked RE Survivor. It was pretty lame overall but I just liked it for some reason.
Just Jeans
11-28-2007, 02:13 AM
...but when the hell will Chris show up...
After you fight Nosferatu.
...and what's up with Weskers random ressurection for one scene???
Wesker features prominently in the Chris portion of the game. He's the catalyst for all of this -- he attacked the island and let the T virus loose, and one of his main goals in the game is fucking with Chris Redfield, which is why he attacks Claire.
That single scene you're talking about wasn't even in the Dreamcast version of the game. He doesn't turn up for the first time until the second half of the game. Wesker's part has been extended and made more substantial in the Code Veronica X version.
Actually Scare, you're doing rather well for ammo. You're not too far off on the point where you get to see Chris come in.
Just Jeans
11-28-2007, 02:21 PM
And once you take over with Chris, I'm pretty sure you play him pretty much through to the end of the game (I think you play Claire again in one small section). So Chris is where you really want to go easy on ammo.
Scarecrow
11-28-2007, 03:51 PM
Man, I wish Claire hadn't get the Grande Launcher, Rifle and Bolt Gun... Chris is somewhat short on weapons. :s
That Tyrant-thing was fecking scary, soming out of the mists. And Wesker is a bastard, sending Hunters after Chris!
What I do want to ask, do we ever actually see BOW's obeying direct orders? Surely that is the point after all? Wesker thought the original Tyrant would obey him but it was premature. But do we ever see a Tyrant actually obeying an order given by an Umbrella leader as surely they are designed to do?
- Scarecrow
Just Jeans
11-28-2007, 04:18 PM
According to Wesker's Report II (I think), Tyrant's are programed with specific orders. I don't think they take voice commands. They're instructed through suggestion that's implanted via technology. Some Tyrants are pretty dumb (Resident Evil 0, Resident Evil) and some are smart (Nemesis, Mr. X). It seems to vary from game to game, but Mr. X definitely seems to be there with a purpose, and Nemesis has been perfectly trained to hunt down STARS members.
In The Umbrella Chronicles, there are apparently two humanoid tyrants that are sent after Albert Wesker by Sergei Vladimir. It seems Wesker himself may be a form of Tyrant.
The Tyrants pretty much stop being relevant to the franchise after Code Veronica X, though. With Umbrella sinking and Wesker collecting different viruses and parasites, I think we've probably seen the last of the T-virus.
Interesting side note -- according to The Umbrella Chronicles, Albert Wesker is the key witness that testifies against, and helps to bring down, Umbrella. He then steals all their work and assets, leading into Resident Evil 4.
Doing a bit more reading up, I've found that there is a new kind of Tyrant in The Umbrella Chronicles that is "controlled by the Red Queen."
Talos, also known as T.A.L.O.S. (Tyrant Armored Lethal Organic System), was inspired by the Nemesis and designed to be Umbrella's most sophisticated and dangerous bio-weapon ever. Unlike the Nemesis, the Talos is regulated not by a parasite but by digital chips which allow a supercomputer like the Red Queen to directly control it.
I was wanting to leave the tid bit about how to make sure you leave weapons for Chris, but decided against it. Depending on what you did with Claire, Chris can pick up some Uzi's though.
As for the B.O.W's, Wesker seems to at least be able to control Hunters well enough.
Oh, and Jeans is right as you do switch over to Claire again, but it's for a short time.
Just Jeans
11-28-2007, 04:30 PM
The Hunters seem to be trained using some kind of robotic equipment -- little sentinels that hunt you down and alert the Hunter of your presence. It all seems to be fairly technology driven.
Chex, I thought you might like to know that the completely new sections in the Umbrella Chronicles are set in 2003, and feature Jill and Chris trying to take down the last surviving underground Umbrella base.
Dah, now you're just teasing me Jeans! :p
By the time I finally get to play Umbrella Chronicles, the game will probably be remade for the Wii Revolution mach 7 or whatever.
Just Jeans
11-28-2007, 05:01 PM
Which is sad, considering how dirt cheap the Wii is. :X
Yeah, but dirt cheap doesn't equal free. With no income coming in at the moment, free is all I can afford. :p
nottidelterrore
11-28-2007, 06:51 PM
I think Wesker is one of the greatest video game villains out there. I remember being 13 & playing the first Resident Evil when it first came out. I was saddened when Wesker turned out to be the traitor because I thought he was a cool character with his hip aviators & blonde hair. I still think he's cool now, I guess.
This quote will forever be embedded in my mind:
"Stop it! Don't open that door!"
ZPowers
11-29-2007, 12:00 AM
Wesker thought the original Tyrant would obey him but it was premature.
I don't think that's accurate. Wesker intended to be killed by the Tyrant, and had previously injected himself with some kind of virus (of which I think next to nothing is known) developed by William Birkin that would put him in a state of 'temporary death' before returning him to life, but with the powers and mutations seen in C:V. Don't underestimate the dude, he's one smart, manipulative, and extraordinarily traitorous motherfucker. Maybe even gaming's best villain, IMO.
As for Jeans saying he thinks you play as Claire later, if I remember you fight off/run from an infected Steve and do a few other things with her. Is there a weapons box where you can leave your stuff for Chris to pick up later on?
The New Blood
11-29-2007, 02:00 AM
As for Jeans saying he thinks you play as Claire later, if I remember you fight off/run from an infected Steve and do a few other things with her. Is there a weapons box where you can leave your stuff for Chris to pick up later on?
I don't think there will be a weapon box at that time. Thats the same thing I did when I had to start all over. Claire had all the good weapons. I think you have to put them in the item box before fighting Nosferatu, or you're pretty much screwed.
Hmmm...I thought there was one more item box as I screwed up and thought I'd be playing as Claire for more of the game and not just a few minutes. So I ended up giving her most of the weapons from the box, then it switched over to Chris where I had an oh so fun boss battle using the handgun. -_-
Just Jeans
11-29-2007, 02:32 AM
I don't think that's accurate. Wesker intended to be killed by the Tyrant, and had previously injected himself with some kind of virus (of which I think next to nothing is known)
The Umbrella Chronicles gets into this. Apparently, the virus Wesker injects himself with before letting the Tyrant kill him is an experimental new variation of the T-virus developed by Birkin. I guess Birkin gets infected by the G-virus before he can finish development on the virus he gave Wesker.
Don't underestimate the dude, he's one smart, manipulative, and extraordinarily traitorous motherfucker. Maybe even gaming's best villain, IMO.
The Umbrella Chronicles prove that -- in 2003, Jill and Chris find and infiltrate the last of Umbrella's underground strongholds, and they only manage to do it because Wesker manipulates them into it. It's all a part of his plan to have Umbrella taken down once and for all, so that he might accquire their assets and research.
Scarecrow
11-29-2007, 09:55 AM
Killing a Giant Worm with just a handgun wasn't a great experienc but hey, pulled it off.
Sadly I have like nohealing items and a lot of hunters running about. Died once when I wa son Danger and on my way back to the military base two red Hunters turned up. Great. Going to grab a save file from a while back and see if I can't do better and hopefully avoid being quite so massacred.
- Scarecrow
MaDMaNMaRz
11-30-2007, 02:27 AM
Is the PS2 of RE4 worth getting? I have the Gamecube version, and love it. I was at Target today, and saw the PS2 version is only $19.99 now. Are there any differences between the 2? Is it worth getting it if I own the GC version?
ZPowers
11-30-2007, 03:02 AM
Is the PS2 of RE4 worth getting? I have the Gamecube version, and love it. I was at Target today, and saw the PS2 version is only $19.99 now. Are there any differences between the 2? Is it worth getting it if I own the GC version?It's main feature is 'Separate Ways', a five-part sort of mini-game which features what Ada did throughout all of RE4. As in, you basically play as Ada through the entire game and do what she did in the cinematics and stuff. Anyways, there's also "Ada's Report", which fills in some info on her relationship to Wesker and her loyalties and is released throughout the 'Separate Ways' mini-game. There's also a couple new costumes and a couple new unlockable weapons.
You should note that I don't think you can't do anything new in the PS2 version until you beat the game again.
Scarecrow
11-30-2007, 09:13 AM
Alexia thinks she's Queen of the Ants and wants to take over the world with the T-Veronica Virus.
Jeez, someone has issues....
(currently trying to cure Claire)
- Scarecrow
Eh, she's more sane than her brother. :p
ZPowers
12-03-2007, 09:56 AM
So, I just beat RE4 again (It's my second runthrough, and I used the Chicago Typewriter almost not at all (only once very early just to mow down some folks and after you're supposed to use the Rocket on Saddler), because I went through so much work unlocking all that new shit and then felt TOO chepa using it AND my upgraded guns. I plan on beating it again for Wii because I really want the scoop in Separate Ways and my GC version lacks it, plus the Wii version is about ten bucks more than the PS2 and is (I've read) the best graphic/sound-wise and the most fun version of the game.
Addendum to previous beliefs: When the game first came out, I speculated Saddler was Ozwell Spencer, diposed Umbrella president, because both are older European gentlemen with tendencies toward cruel, meglomaniacal insanity and with oddly similar names (Osmund Saddler and Ozwell Spencer). Further, it would have been pretty recent after Spencer got the boot from Umbrella that the Plagas served as a fallback and Spencer has never been shown in the series. I've decided this isn't true in light of my replaying and Umbrella Chronicles, which covers past events only and gives a little more info on ol' Spence. If Saddler was Spencer, it would have been revealed before he died, and Saddler died in a big fucking way (it's not like he was poked in the ribs by a Tyrant, his face/eye was blow the fuck off and his whole body scorched, not to mention plugged a bunch by some intense gun rounds and stabbed a lot). Revealing it after the fact would steal all the oomph. Next, the impression the Umbrella Chronicles gives me is that Ozwell is gonna come back thirsty for Wesker's blood in a BIG way, since Wesker personally testified against him and now he's on the lam for it. Finally... let me not fuck myself: it was a strech in the first place.
Just Jeans
12-03-2007, 05:17 PM
I think it's obvious what happened to Spencer, especially now that we know what we do from The Umbrella Chronicles -- In Separate Ways, we learn that Ada has been moonlighting on Wesker with a company known only as S. Since long before The Umbrella Chronicles came out, I was of the opinion that S was Spencer's new company, formed in the wake of Umbrella's downfall.
Based on what we know from The Umbrella Chronicles, I reckon that when Spencer was deposed and Wesker stole Umbrella from him, Spencer went on the lamb and formed S in a bid to restore glory to the Spencer name, and to take down one Albert Wesker.
ZPowers
12-03-2007, 09:39 PM
I think it's obvious what happened to Spencer, especially now that we know what we do from The Umbrella Chronicles -- In Separate Ways, we learn that Ada has been moonlighting on Wesker with a company known only as S. Since long before The Umbrella Chronicles came out, I was of the opinion that S was Spencer's new company, formed in the wake of Umbrella's downfall.
Based on what we know from The Umbrella Chronicles, I reckon that when Spencer was deposed and Wesker stole Umbrella from him, Spencer went on the lamb and formed S in a bid to restore glory to the Spencer name, and to take down one Albert Wesker.
Ah, good call. I haven't played Separate Ways yet (I only have RE4 for the GC), so literally the only thing I knew about it was it intertwined with the game and that Ada gives Wesker a fake sample. I didn't know the first thing about that S company, but it makes a lot of sense.
Did they ever shed light on the HFC or HCF symbol Wesker has in his status screen in Resident Evil: Code Veronica?
ZPowers
12-04-2007, 11:03 AM
Did they ever shed light on the HFC or HCF symbol Wesker has in his status screen in Resident Evil: Code Veronica?
To my knowledge, not yet. I think that that idea might be scrapped on account of Wesker is now trying to ressurect Umbrella (and my guess is he intends to run the thing, not be someone's underling, ambitious, evil, and well-known bastard he is) and doesn't seem affiliated with anything else, and Ada is working for that company S.
I'm thinking A) that HCF is intending to rename itself Umbrella or be the 'spiritual successor' to Umbrella. I'm betting on the first, since fans would probably prefer it and unless HCF stands for something great, Umbrella is a better name or that B) HCF was an intermediary sort of company Wesker worked for for a time just to get the resources he needed to snatch up that T-Veronica virus. Umbrella Chronicles deals with the death of Umbrella, which was caused mostly by the events in/around Raccoon. It has new information pertaining to RE0, 1, and 3. There's also a new campaign involving the old STARS team infiltrating Umbrella headquarters or something to ensure its downfall (haven't played that part yet).
My guess is that if anything, the only time fans will see the name "HCF" later, even if it does become Umbrella, is in documents in upcoming games describing its transition into Umbrella or how Wesker used them for a time, if we get that.
Just Jeans
12-05-2007, 12:21 AM
HCF was probably just something generic to slap on Wesker, and has probably been retconed away. It's since been revealed that Wesker was working for himself in Code Veronica X, but I think back then they were trying to give the impression that he was working for someone else.
ADDED:
I didn't know the first thing about that S company, but it makes a lot of sense.
Separate Ways reveals virtually nothing about S. All the files at the end of Separate Ways reveals is that Ada is playing double agent for S, and Ada insinuates that a big conflict between Wesker's Umbrella and S is brewing. She says, "a storm is coming."
Seems logical based on that that Spencer is running S, and Wesker is running Umbrella. The plot for Resident Evil 5 will probably draw Chris Redfield and Sherry Birkin into the war between Wesker and Spencer.
HCF was probably just something generic to slap on Wesker, and has probably been retconed away. It's since been revealed that Wesker was working for himself in Code Veronica X, but I think back then they were trying to give the impression that he was working for someone else.
I think that was the general idea, but considering HCF hasn't been mentioned again, I wouldn't be surprised if at some point it's brought back up even if it's just a simple comment of "another company Wesker played".
About RE5, what's been hinted at with Sherry Birkin?
ZPowers
12-05-2007, 03:16 AM
About RE5, what's been hinted at with Sherry Birkin?
Well, the folks who are creating the game have officially stated that aside from Chris, a female character from a previous RE game will also return, and that she appears in the preview. The only human looking female in the trailer is the blonde haired girl at the end, who looks about 18-19, and since this game is occurring some seven years after RE 0, 1, 2 and 3 (At which time Sherry was 12), most fans have probably correctly assumed that the girl is Sherry Birkin. It's also likely her because Wesker has stated he has Sherry in camptivity and is trying to discover her true power, and the girl in the preview looks like she's in some crisis tank. I never really thought of it before, but... maybe the plot of RE5 is what we assume is Spencer using his Plaga to attack one of Wesker's compounds (the one where he has Sherry), maybe even with the specific intent of gaining certain virus samples, including the G. After all, the enemies certainly resemble Ganados.
Just Jeans
12-05-2007, 03:22 AM
We know that the monsters in Resident Evil 5 aren't Ganados or zombies (this was talked about in the same interview that talked about the female at the end of the trailer). Whatever is infecting people in Resident Evil 5, they do so by depositing something down the victim's throat, which is how William Birkin infected people in Resident Evil 2.
The moment I saw the trailer, I said to my best friend that the blonde in the tube was Sherry Birkin, age 22, and she's still very likely in Wesker's hands. Since then, it seems to have become a popular piece of speculation on the net. I still feel pretty good about calling it before all the RE sites stated to speculate about it, though. I'll spend some time patting myself on the back if it ends up being true. :shy:
Scarecrow
12-05-2007, 08:17 AM
Beat Code: Veronica, tough game and it was HUGE. I enjoyed how really it was the first to have a strong plot and villain and not just an outbreak with some massive monster running about! Alfred and Alexia were well done and mad as hatters, Nosferatu wa sterrifying and when he appears through the mist he terrified my girlfriend. Alexia was a psycho and looked kind of hot when she first changed, in a Species sort of way... pretty bad ass to see her fight Wesker. Shame her looks went down hill...
When I got control of Claire I dumped the Grenade Launcher asap and so had a ton of shells, ended the game with like 12 flame rounds and 18 grenade rounds left, killing the last boss with a magnum and about 20 acid shells. I went through the game at times having no ammo and others having tons!
Poor Steve though, never saw thta coming and Wesker got his hands on a copy of the T-Veronica virus... still not sure what's up with him though!
Once I've hit RE Zero I;'m going back over the games to unlock everything if possible. Then I NEED a Wii for RE4 and TUC. :p
- Scarecrow
Congrats on your victory Scarecrow!
Scarecrow
12-06-2007, 09:49 AM
Yeah, tough game but damn cool. We now have two games ending with characters saying they want to go against Umbrella... be good to see that.
- Scarecrow
Just Jeans
12-06-2007, 07:00 PM
It's funny how that works, people wanting to take down Umbrella. But I think Wesker, Chris and Jill are the only ones who follow up, if The Umbrella Chronicles and Resident Evil 4 are to be believe.
Makes me wish the rumors of the old version of Resident Evil 4 and 5 were true. Having all the survivors mount an attack, playing as Hunk and an Umbrella scientist...could have been interesting.
Just Jeans
12-06-2007, 07:41 PM
I actually prefer the idea of a war between Spencer and Wesker, with Chris Redfield and Sherry Birkin caught in the middle.
ZPowers
12-07-2007, 12:30 AM
I agree with what Jeans prefers. Especially because if its true, then it's more info on, maybe an appearence by, Spencer, which I think most real RE fans hunger for.
Some of the others followed up in their way, I guess. Barry saved Jill and Carlos from Raccoon, and Claire attacked that Paris compound in the opening to C:V. I don't know about Barry, but I think it's possible Chris forbayed Claire from coming with them on the attack shown in UC. I mean, she is his little sister (who is actually totally untrained in combat, even though she's surprisingly good at it) after all. Leon joins some government organization shortly after Raccoon as mentioned in 3 and seen in 4, and may have worked behind the scenes with the Prez to ensure Umbrella didn't get away with it and charges were filed. Billy Coen is probably still in hiding, since on Rebecca trusts him. As for Rebecca, Barry and Carlos... yeah, who the fuck knows.
Just Jeans
12-07-2007, 03:47 AM
Chris is involved with a new organization in Resident Evil 5... I wonder if he was involved with them in Umbrella Chronicles as well?
ZPowers
12-07-2007, 05:01 AM
Chris is involved with a new organization in Resident Evil 5... I wonder if he was involved with them in Umbrella Chronicles as well?
Possibly, I haven't played through the whole game yet.
Also, I guess I just realized as far as Barry, he's always had a rep as a family man, and folded like paper when Wesker claimed to have men ready to kill his family at his notice, maybe Barry opted to work behind the scenes and not directly strike Umbrella so not to endanger his family? Of course, on the same token, I would guess his family lived in Raccoon City, but if Barry got out and came back with that chopper to get Jill, I'm guessing he took his family.
I'm not saying that I don't enjoy what I've read so far of the upcoming title, but it would have been interesting to see the original idea's come to fruition. Even if they had, with a slight tweek here or there, we could still have had "4 and 5", just a further number.
andrew8798
05-24-2008, 07:51 AM
seems Games Radar has jumped the gun earlier in the day with a new Resident Evil 5 preview. They uploaded a series of screenshots which we've all seen before from the magazine scans, along with a possible hint that there will be online co-op in the title among other things. I've seen that Capcom has denied this preview as being rumors and or speculation, but I figured we should post it just to be safe. However, I've heard from a source that at least one of the new things this preview mentions is indeed true. Unfortunately, I can't expand upon that but take it for what you will. Thanks to Big_Stu who copied the text before Games Radar pulled it and king zell from Neogaf for saving the screens:
"Resident Evil 5 takes place in an anonymous country (naming it would only serve to exacerbate issues of racial controversy that arose from last year’s extended trailer) somewhere along the Eritrean/Ethiopian/Kenyan line of active volcanoes. While the beginning of Resident Evil 5 echoes 4’s startling opening there’s one major difference; when Chris enters the village its residents are uninfected. The tranquil start is quite unlike anything else in the series, as up until now we’ve only ever explored locations with hostile inhabitants. Originating deep below the surface, the virus is released due to volcanic activity and turns hosts into maniacs that, crucially, retain all their intelligence and communication skills.
Not only are these enemies more intelligent than the Ganados, there are more of them too. Chris is no pushover, but we don’t like his odds. However, something that may play in his favor is the landscape. Resident Evil 5 will expand on two features from 4’s opening level: space and verticality. The days of exploring corridors are over, and, like Carnby’s run of Central Park in Alone in the Dark, Chris is going to have gigantic areas to explore with balconies and rooftops coming in to play thanks to his heightened athleticism. Shifting focus from narrow spaces to large areas has allowed Capcom to up both the number and intelligence levels of enemies, so when you’re running up stairs and ducking in and out of buildings you’ll not only have more people chasing you but enemies who can actually pre-empt your moves and block your way too."
"If Resident Evil 4’s Dr. Salvador set your pulse racing, then get ready for a heart-attack. The ante’s been upped, and Chris has two of the bastards to deal with now. While we’ve seen plenty of the ‘Executioner’ - the sack-headed freak with a giant makeshift axe - the first glimpse of an even more terrifying foe reveals a chainsaw-wielding psycho. This guy doesn’t need his fellow villagers to wrestle you to the ground before lopping your head off, he simply needs to charge at you and let those nickel teeth do all the bloody work. Two super-baddies means twice the panic. In the areas where you’re separated from your partner there’ll be one roaming for each player, but when you’re thrown together you’d better have more than one escape route in mind. Resident Evil 5 is far less linear than its predecessors. The open locations have multiple exits to utilize (and hence entrances for the enemies to swarm you) instead of the staple diet of ‘corridor action’ we’ve grown accustomed to. If you really want to stand and fight, make sure you’ve got the weapons to do so."
"New to Resident Evil 5’s combat system is the ability to lock to a wall and fire around the corner. Say goodbye to awkward shuffling in order to find a line of sight through a doorway. Strafing is still out, but factor in Chris’ ability to duck and dive with the right stick too and he’s much more agile than Leon. This is just as well, because with a fragile girl in tow you need all the firepower and new skills you can get. Like 4, Resident Evil 5 will appeal to your paternal instincts by asking you to lay down your life for the young lady in need of rescue."
"Or should we say maternal? It all depends on whether you’re Player Two or not. Joining Chris’ fight is a new female character. Now that Chris has a partner he needs to keep in constant touch. He has both a Bluetooth headset (and phone) and a walkie-talkie; one is for chatting with the female mercenary and the other for speaking to the outside BSAA contact, Metal Gear Solid codec style. Currently nameless, the mercenary’s inclusion means that, for the first time, you’ll be able to tackle a true Resident Evil game co-operatively online. Like Gears, the entirety of Resident Evil 5 features jump in/jump out gameplay with the AI taking over the reigns of our mysterious female mercenary when you’re playing alone."
"Takeuchi also promises, in his own words, varying weather effects and different ‘passages of time’ - which, buried among talk of the importance of light, was taken by many to mean different times of the day. While the action will take place during both day and night, Takeuchi’s true meaning is far more startling."
"With all this excitement it’s easy to forget the rest of the package. Resident Evil 5 doesn’t just feature a story; there’s the returning Mercenaries minigame and a whole host of other extras that are still safely under wraps. We’ll admit to being just a wee bit concerned when it was revealed Shinji Mikami would not be heading up the production of Resident Evil 5, but in spite of this loss on the development team the game is looking like the ultimate game of the series. 2009 is going to be the year that every Resident Evil fan’s nasty, bloody and terrifying dreams come true."
credit: http://www.the-horror.com/
Monkey
05-26-2008, 06:50 PM
"Resident Evil 5 takes place in an anonymous country (naming it would only serve to exacerbate issues of racial controversy that arose from last year’s extended trailer) somewhere along the Eritrean/Ethiopian/Kenyan line of active volcanoes. While the beginning of Resident Evil 5 echoes 4’s startling opening there’s one major difference; when Chris enters the village its residents are uninfected. The tranquil start is quite unlike anything else in the series, as up until now we’ve only ever explored locations with hostile inhabitants...
Here is the extended trailer he's referring to, in case you haven't seen it yet:
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Resident Evil 5 will expand on two features from 4’s opening level: space and verticality. The days of exploring corridors are over, and, like Carnby’s run of Central Park in Alone in the Dark, Chris is going to have gigantic areas to explore with balconies and rooftops coming in to play thanks to his heightened athleticism. Shifting focus from narrow spaces to large areas has allowed Capcom to up both the number and intelligence levels of enemies, so when you’re running up stairs and ducking in and out of buildings you’ll not only have more people chasing you but enemies who can actually pre-empt your moves and block your way too."...
Capcom is actually using the power of the next gen consoles to take this series to the next level. I wish more game companies would do this, as this generation of consoles has been a dissappointment (IMO).
My biggest gripes with the series was the controls and lack of freedom. I felt they fixed the controls with RE4, and are finally allowing you to explore. I've played hundreds of video games; RE4 is probably my favorite. This game has serious potential; it's the ONLY game I look forward to and will be the only one I break out my 360 for. I have Half-Life 2, Gears of War, Halo 3, and Bioshock. While all of these games are good, along with COD 2 & Elder Scrolls IV, none of these games really offer anything new that couldn't have been done on the original X-Box (superior graphics and more enemies... that's about it).
Whenever I play 360 games, I feel like I've already "been there, done that." (especially Halo 3). I doubt I'll be able to say that with RE5. If this game lives up to its potential, and they actually implement the advancements discussed, it will set the watermark for this generation of consoles.
ADDED: Oh yeah, the game looks amazing.
Just Jeans
05-26-2008, 10:06 PM
This and Metal Gear Solid 4 [with it's 90 minute cut scenes :eek:] are the reasons that I plan on buying a PS3.
My biggest gripes with the series was the controls and lack of freedom. I felt they fixed the controls with RE4, and are finally allowing you to explore.
Wait, I'm confused. The controls are exactly the same. It's the camera angle(s) that's changed.
Monkey
05-28-2008, 06:20 AM
Wait, I'm confused. The controls are exactly the same. It's the camera angle(s) that's changed.
I was referring to the control issues found in the games prior to RE4. I see what you mean, though. The camera changed the whole gameplay.
That's where I'm confused because the controls are the same. The change in perspective is the main difference (and what a one it makes!).
Monkey
05-28-2008, 06:34 AM
That's where I'm confused because the controls are the same. The change in perspective is the main difference (and what a one it makes!).
Yes. I meant the gameplay; the controls are essentially the same as you pointed out, but the game is a lot easier to play now. Now you almost always see what you're shooting at.
I loved the early games (RE: 0-3 & CV), but sometimes it was irritating because the camera angle could change and you'd no longer have a visual on your enemy.
Oh that's what used to freak me out when I played the first version of Resident Evil on Playstation as there wasn't any auto aim. On the others, you can just tap the button and if something's close or in view of the character, they'll aim. Without it, I despised stepping over the dead bodies as sometimes you couldn't see if the zombie was dead or just near it and if the latter, then there goes almost half of Jill's health.
Just Jeans
05-28-2008, 01:19 PM
I still wish they hadn't dumped the multiple camera mode aspect from Resident Evil 4. I have a stack of Game Informers that preview the game and go on about how it would feature a classic camera scheme, the over-the-shoulder scheme, and a cinematic camera scheme (you can see snippets of that mode in one of the play demos). Ultimately the over-the-shoulder scheme is probably the most efficient, but I would have liked to have the choice to choose.
andrew8798
07-09-2008, 01:53 PM
Ugo.com's Resident Evil 5 interview
Interview by Locke Webster
Resident Evil 5 draws ever-nearer. And yet, with every step we take towards the game, it only feels like more of its details are cloaked in mystery. In a effort to bring some of the game to life, we sat down with producer, Jun Takeuchi, to pick eat his brain of all things RE5 related. Did we slowly amble towards him for the eventual score? Or did he hit us with a headshot of silence? The end result is a bit of a mix.
Q: This is the first time, GTA aside, that a game has brought a dialog about race into the gaming industry because of the context of the game. How do you find yourselves dealing with the issue?
A: You know, in terms of how we approach it, we chose Africa as a setting for very specific reasons. We’re in the business of making entertainment and not making political messages, so we’re just trying to make an interesting new product. Rather than do anything or approach the issue itself, we just kind of feel that people got the wrong impression from the first trailer. Maybe it was just a little bit of a mix-up, but we hope that with what you see today and in the future, that you will get the right impression--and a better understanding--of the game.
You know, we went to Africa to do research for the game and what we saw there we’re putting down in the game itself… I don’t think [the race issue] is just because it’s a videogame. This kind of problem appears in any form of media: television, books, whatever. It’s very difficult to use Africa as a setting for an entertaining product. But, that’s what we’re going with.,/p>
Q: We saw a lot of cool weapons in the game today, is there a name for that giant hammer that guy was swinging around? Will you be able to wield it in the game?
A: As for the name of the weapon itself or the character [that wields it], we haven’t actually finalized any of the names. So, if you have any ideas, send us an email and that might end up being the final name.
We don’t have any plans for you to be able to be using it yourself. I mean, even with Chris’ buffed up arms… (laughter).
Q: I’m curious about the inventory system… Is RE5 going to have a different approach to the inventory system used in previous games?
A: We are pretty much in the middle of working through that and deciding how that’s going to be used. Actually, today we had the menu system masked so we’re still not entirely sure how that’s going to work ourselves. Today we could switch weapons in real time but we can’t 100% confirm that that’s how the final game will end up.
Q: When you’re bringing a game to the next generation of consoles what sort of changes to the game itself are you making to take advantage of the hardware?
A: The next-gen consoles allow you to do a lot of things with polygons and things like that, but one of the things that the next-gen consoles have allowed us to do that we haven’t done before is in creating bright, outdoor environments. So now we can use all kinds of different filters and improved lighting systems and make those environments much more realistic.
Q: Along those lines… Horror games have utilized dark settings and creepy areas to do the job of creating fear, what kind of approach do you have to take when making horror in daylight?
A: You can’t approach horror in bright areas the same way that you do in dark areas. The whole game isn’t just bright areas--there are many dark areas--and what we are trying to do is create one sense horror in the dark, a more traditional sense of horror. In the bright areas it’s sort of action-based, a different kind of [horror].
Q: Are you keeping the quick-time events during cutscenes in RE5?
A: Yes, we are. And they will also be much more active than they were in the previous game.
Q: From what you showed today, there seems to be a big emphasis on destructible environments. How will that influence the gameplay as the game progresses? Such as finding alternate routes through walls?
A: We may have things like finding new routes by breaking down a wall, but the main way that is going to be used in gameplay is to take away the safe spots for the player. So a player goes into a building and hides behind a wall thinking, “Oh, thank God, I’m safe,” but they’ll actually see the environments get knocked down and eliminate the hiding places. That’ll increase the amount of fear they’ll experience in the game.
Q: We saw a couple new locations in the trailer today: one that looked like ancient ruins and another that was a flooded basin with stilted houses. Are those located in Africa or might Chris be traveling out of the continent in RE5?
A: Chris will not be going out of Africa, but compared to previous games in the RE series, you are going to be able to travel to many locations in Africa and you’ll be able to travel a little bit further than in previous games. At E3 you’re going to see a trailer with many different locations in it.
Q: Any chance of Co-op?
A: (After some glances at the PR person in the room) Right now I don’t have anything to say about that. All I can say is just wait for E3.
There you have it. Looks like there were a few juicy chunks in there. If we can take silence for information, I’d say we have plenty of announcements to look forward to soon at E3.
and New RE5 Details from Famitsu
The girl in the pictures name is Sheva Alomar
BSAA stands for Bioterrorism Security Assessment Alliance
She is from the same organization as Chris, and hails from the West African branch while Chris comes from the North American one. Their logos are vary, with different coloring.
Chris and Sheva are seen working together in the battlefield, fighting back to back in one image (imageboard) and even jumping into a hole one right after the other.
Two new monsters are seen. One is the creature alluded to in previous coverage of the game, a bulky creature wearing a dark outfit a little similar to the RE4 merchant's, wielding a giant axe going after Chris and Sheva.
The other creature wears a cape and a solid mask with red eye covers. It's in another image, driving an unidentified, mysterious (hint: evil looking, not Wesker) Caucasian man in a car.
http://i41.photobucket.com/albums/e264/andrew8798/01-1.jpg
http://i41.photobucket.com/albums/e264/andrew8798/02.jpg
http://i41.photobucket.com/albums/e264/andrew8798/03.jpg
http://i41.photobucket.com/albums/e264/andrew8798/04.jpg
http://www.the-horror.com/
Scarecrow
07-10-2008, 08:43 AM
That stuff looks awesome! :D
- Scarecrow
MaDMaNMaRz
07-11-2008, 03:53 AM
RE5 looks like it's going to be really good. Hopefully I can get a PS3 in time for the launch.
I just got a Wii recently. I was wondering if it's worth getting RE4 for it, even though I have the GC version?
Toejam
07-11-2008, 04:14 AM
RE4 on the Wii is awesome. I own RE4 for GC, PS2, and Wii. The Wii has all the extras from the PS2 version plus Aiming with the pointer is very natural. Your Hit Ratio will jump way up.
The Wii version is only $29.99, If you really like this game, I say trade in your GC copy and buy the Wii version.
Scarecrow
07-11-2008, 10:49 AM
've held off buying RE4 for my Cube as I hope to get a Wii and play both RE4 and TUC. Lot of greta game son the Wii... but then i'll need a new system for RE5!
- Scarecrow
andrew8798
07-15-2008, 01:35 AM
Jun Takeuchi confirmed the release date for Resident Evil 5 today at the Microsoft E3 press conference. The game will be hitting store shelves on March 13th, 2009 for the USA and March 12th, 2009 for Japan.
At the conference, Takeuchi confirmed the game will have an Online co-op mode. In a demonstration, Chris made his way to the third floor of a building after fighting off some enemies but was unable to continue once he got to the roof. It was then that Takeuchi had someone take control of Sheva, who traversed the same area and was catapulted by Chris to the building opposite them. She battled some enemies on her way down, with Chris providing support with a sniper rifle. Eventually, they got to the ground floor and after Sheva broke a lock, Chris joined her where they were confronted by the Chainsaw enemy.
ADDED:
Gamersyde has a new trailer up for RE5, and Gamespot has some new screenshots and a preview!
http://www.gamespot.com/ps3/adventure/residentevil5/images.html?om_act=convert&om_clk=gsimage&tag=images;all
http://www.gamespot.com/ps3/adventure/residentevil5/news.html?sid=6193737&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1
http://gamersyde.com/news_6779_en.html
Some highlights from the trailer include:
* New character introduced, seemingly a bad guy
* Humvee carrying Sheva and some soldiers drives through a desolate village, with soliders bodies all over
* Humvee is thrown into a building, by what looks to be an overgrown man, similar to El Gigante
* A number of parasites seem to take the form of a person, much like the Mimicry Marcus in Resident Evil 0
* Chris is shown manning a mounted mini-gun
* Enemies on dirth bikes are shown, following Sheva who is shooting at them with a mounted gun in the bed of a moving truck, confirming that they did indeed make it into the game
* Some flying parasitic enemies are shown attacking Chris
* A very large, almost Ant-Lion (HL2) like creature is shown approaching the camera
* Cerberus heads split in two, revealing a parasite
* Chris is shown on what looks like a large vehicle transportation hovercraft during stormy weather
* A large Aligator is shown attacking Sheva
You can also find the trailer on the XBL Marketplace, which is where the Gamersyde one was captured from.
ADDED:
A new interview is up from E3 with Resident Evil 5's producer, Jun Takeuchi. Some of the details learned in the interview are below.
* Host will always be Chris
* Coop is hop in/out, though this will be restricted at certain times
* Anything you earn in a coop game can be transferred into your own game
* Certain Achievements can only be earned in coop play
* Sheva is so adept with firearms and hand-to-hand combat, that she can even overwhelm Chris
* Sheva is always in the game, and will be taken over by AI when you have noone else playing coop
* If one player is killed, then the game is over and must be restarted at a checkpoint
* Aiming will be customizable, though no details are given on this
* Expect some differences between the platforms, though they will not affect RE5 as a whole
* Split-screen/Single-system coop is not in, but they are trying to do it (no promises)
http://xbox360.ign.com/articles/888/888775p1.html
andrew8798
07-17-2008, 02:30 AM
Chris Kramer mentions more information on the story line. In effect, Chris is tracing the history and evolution of what became the T-Virus and has traced the virus back to Africa. While looking for the origin of the virus, he comes across a town infected by the virus... Single Unit Co-Op confirmed, by the way!
http://www.gametrailers.com/player/36153.html
http://www.gametrailers.com/player/36147.html
Gametrailers has also posted its own footage of the E3 demo of Resident Evil 5, showing several cutscenes as well. It confirms that the new inventory system is real-time and it looks like they've gone back to the traditional RE-styled slots for each item as opposed to the attache case from RE4. It also shows that you'll be in contact with other characters via a radio (real time) for at least certain parts of the game.
http://www.gametrailers.com/player/36452.html
http://www.gametrailers.com/player/36453.html
http://www.gametrailers.com/player/36455.html
http://www.gametrailers.com/player/36467.html
http://www.gametrailers.com/player/36469.html
ADDED:
Jun Takeuchi, while speaking to Kotaku, revealed that at the Tokyo Game Show the controls for Resident Evil 5 may be different. He goes on to say that the team really likes Call of Duty and Gears of War, so a control scheme more in line with those games is possible.
It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like. So don't be surprised if at the Tokyo Game Show, the controls are different. For now, we have the control set up for RE4. I'm not confirming or denying anything, but we like to surprise people.
http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises
Scarecrow
07-17-2008, 07:33 PM
Awesome. Finally got a Wii also so Resident Evil 4 and Umbrella Chronicles are priorities. :D
- Scarecrow
andrew8798
07-17-2008, 09:32 PM
Another live demo with Chris Kramer.
http://www.gamespot.com/video/929198/6194469/resident-evil-5-e3-2008-stage-show-demo
French Friday
07-18-2008, 09:12 PM
Looks like a great game ! And will be my first return to the RE game universe since the original one now I have an X360 ! Now, I'm just praying the previous games, at least the main ones RE, RE2, RE:N and RE:CV will be available to download online, and maybe an update RE4 version for X360 in the future... I'm dreaming but now I'm back in video games, I want to play them all !!!
Just Jeans
07-18-2008, 10:34 PM
The E3 footage for this game looks freaking awesome. My mom wants to get me a PS3 for Christmas. I hope that happens.
Jun Takeuchi, while speaking to Kotaku, revealed that at the Tokyo Game Show the controls for Resident Evil 5 may be different. He goes on to say that the team really likes Call of Duty and Gears of War, so a control scheme more in line with those games is possible.
At the E3 panel, the English producer chap said they were hoping to include multiple control schemes in the game. Those of us who have been around for a long time might remember similar talk about the gameplay in Resident Evil 4 -- for a long time, they were promising three different control schemes that the player would be able to change between using the C stick.
If they do introduce an FPS control scheme or a Gears of War-type control scheme, I really hope the modified RE 4 control scheme is still an option.
MaDMaNMaRz
07-19-2008, 03:39 AM
I saw some of the E3 footage yesterday, and i'm really impressed! It's cool that it's going to be Co-op Mode. I'm content with only having a Wii right now, but I would definitley like to have a PS3 around the time of RE5's release.
andrew8798
07-21-2008, 05:50 AM
RE5 to have collector's edition at $89.99
An interesting tidbit was revealed from Capcom's E3 briefing on Monday which was overlooked. Gaming Bits has the details.
Resident Evil 5 Release Date and Collector's Edition Priced Mark your calendar for Friday the 13th, March 2009. A fitting, and worldwide, release date for Resident Evil 5. Capcom is promising that it will be the "hardest and scariest" Resident Evil yet. The best looking too. Lines were long at Capcom's E3 meeting room for a hands-on play of it. It was the longest wait for gameplay time that I had seen at the show. The game was also given a prominent showing during Microsoft's Xbox 360 media briefing on Monday.
Capcom noted that a collector's edition will be released, although specific contents are unknown. You can expect to pay $89.99 for the collector's edition. Resident Evil 5 will be released on the Xbox 360 and PLAYSTATION 3.
http://www.gamingbits.com/content/view/4516
Just Jeans
07-21-2008, 07:18 AM
Does the Collector's Edition come with a complimentary blow job at participating vendors? Coz at that price, it should.
MaDMaNMaRz
07-22-2008, 12:05 AM
Does the Collector's Edition come with a complimentary blow job at participating vendors? Coz at that price, it should.
:lol:
I agree. That's a bit steep.
Has anyone played RE for the DS? Is it a direct port, or is it slightly changed?
andrew8798
07-22-2008, 12:31 AM
:lol:
I agree. That's a bit steep.
Has anyone played RE for the DS? Is it a direct port, or is it slightly changed?
from Wikipedia
An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode," the original game with minimal enhancements and touch-screen support, as well as a "Rebirth Mode" containing a greater amount of enemies and a series of new puzzles that make use of the hardware's unique features.
The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main gameplay, and can be switched to show the player's inventory. The graphics were mildly enhanced, and the game also include updated play mechanics; the 180-degree turn introduced in Resident Evil 3, along with the knife button, and tactical reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can be skipped. The live-action footage was still censored, even in the game's Japanese release, however the scene showing Kenneth's decapitated head was kept.
In "Rebirth," new puzzles are added which make use of the system's touch-screen to solve them. "Knife Battle" sequences, viewed from a first-person perspective, are also added in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen and performing a melee attack.
The game also includes wireless Local Area Network support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters.
ADDED:
Does the Collector's Edition come with a complimentary blow job at participating vendors? Coz at that price, it should.
It's about the same price for the other Collector's editions such as Halo 3, GTA 4 and Metal Gear Solid 4
Just Jeans
07-22-2008, 12:40 AM
It's about the same price for the other Collector's editions such as Halo 3, GTA 4 and Metal Gear Solid 4
And that's just as bonkers.
It's odd how most folks scoff at the idea of paying over $70 for a TV box set, but they seem to be perfectly content paying $90 for a single game providing it comes with with some superfluous bonus content and a pretty tin case.
French Friday
07-25-2008, 05:43 PM
from Wikipedia
An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode," the original game with minimal enhancements and touch-screen support, as well as a "Rebirth Mode" containing a greater amount of enemies and a series of new puzzles that make use of the hardware's unique features.
I now need to buy a DS.
andrew8798
07-26-2008, 03:33 PM
Resident Evil 5 - 10 minute gameplay walkthrough
The video has been posted via Videogamer.com on GameTrailers, and it seems to feature the PS3 build of the game. The initial few seconds also show the control scheme of the game.
part 1- http://www.gametrailers.com/player/usermovies/244413.html
part 2- http://www.gametrailers.com/player/usermovies/244439.html
andrew8798
08-11-2008, 09:48 PM
The gaming website UGO had also posted an interview with Jun Takeuchi, the producer of Resident Evil 5, to answer some questions about Resident Evil 5.
* QTE's are back, but this time will require BOTH players to input commands at specified times
* The Merchant will be back "in some form"
* The BSAA was formed due to the Raccoon City incident
* 5 will not end the Umbrella plot-line, but rather give you a glimpse of the mysteries that are left from the story
* Takeuchi seems to indicate that the stop and shoot/stop and reload gameplay will not change
* He confirms that the inventory system from 4 is gone, and is now replaced with the more traditional system found in previous games
* There will be a mini-game after completing 5, possibly similar to the Mercenaries in 4
http://gamesblog.ugo.com/index.php/gamesblog/more/resident_evil_5_interview1/
Just Jeans
08-11-2008, 09:59 PM
Crap, I liked the inventory system in 4, although it'll be nice to have more item space, I guess.
Also, we already knew that BSAA was formed due to the Raccoon City incident -- Chris and Jill are working with them in The Umbrella Chronicles.
andrew8798
09-27-2008, 07:32 PM
According to the latest issue of Famitsu, Wesker's appearance in Resident Evil 5 has been confirmed.
http://www.gamekyo.com/Webmasters/Images/4326620080924_085559_0_big.jpg
Just Jeans
09-28-2008, 06:54 PM
As if there was ever any doubt. :D But it is nice to see it confirmed, and I like the character design for him. He looks slightly older and harder.
DouglasJ
10-02-2008, 09:51 PM
I've only recently got into the Resident Evil games, playing my way through them. I'm somewhat ashamed to say the first one genuinely creeps me out.
My girlfriend is getting a Wii soon (I think) so I have Umbrella Chronicles to look forward to.
I realize I'm way behind in discussion here, but I wanted to join in anyhoo.
andrew8798
10-03-2008, 06:04 AM
Taken from the latest GamesTM magazine, which has a sprawling Resident Evil 5 section. It explains many of the key points, including the new control scheme, as well as hints that the game will include pre-RE4 BOWs
* "The previous ten years of Chris's life is something that will be very important in the story of Resident Evil 5"
* It was difficult to make an RE4-like game without sticking close to the formula, but the teams thinks they have introduced enough new elements into the game to set it apart
* "I had the idea for the online modes when I was working as the producer on Lost Planet...Once we got it up and running...the concept was green lit almost immediately"
* Every single location was created with teamwork in mind
* A demo is coming early next year
* Players will be injured enough to where it restricts their movement and their ability to fight back. When this happens, the coop player must inject a "life-saving serum" before they succumb to an instant kill by an enemy
* A "locate player" button is instituted, which will focus your camera on the coop partner
* Another way to locate a player is by bringing up a small real-time map
* As shown in gameplay demos, the inventory is back to the original format, rather than Leon's briefcase
* The axe-man will sometimes grab and choke the life out of you, requiring intervention from your partner to stop him
* Resident Evil 5's early prototypes were scrapped fewer times than RE4 (which famously had Devil May Cry spun off of one of the early versions), totaling fewer than 4 times
* One of the versions had zombies, but it was not fun to fight slow zombies
* It has been over 3 years since that version was scrapped, but basic animations for zombies were completed. After watching the trials for this version, they knew it wasn't right
* The other versions they created had great ideas, but the combat element never really came together to make a fun experience
* "We want to continue the story...mentioned in Code Veronica, that Africa is the origin of the virus"
* Early reports indicated that the African heat would cause hallucinations and dehydration, but Takecuchi confirms that this was a mis-translation from an interview, since the Japanese word for heat and light are very similar
* Excella Gionne is the CEO of a pharmaceutical company and is secretly conspiring with Wesker
* The new control scheme is OPTIONAL and has been named "D-Type Controls". They allow you to strafe left or right, and manipulate the camera (and aiming) with the right stick. The left trigger is aim button, and the right trigger is shoot. You wont be able to move while shooting. The changes were a late addition.
* One of the reasons it was implemented was because of the flood of "new" fans which were brought to the franchise from the Resident Evil movies
* Several BOW's from the pre-RE4 era will return
* Wesker may get involved directly this time, given his history with Chris
* Players dis-like of Ashley led the team to create the capable partner of Sheeva
* Masachika Kawata admits that the story of 4 was not as good, but he says 5's should keep you hooked from beginning to end
ADDED:
-Typewriter tradition of saving no more.
-CVX's checkpoint system returns
-RE4's chapter system returns
http://www.1up.com/do/newsStory?cId=3170330
andrew8798
10-06-2008, 05:50 AM
EGM Article Summary
* RE5 features a more powerful strain of the Las Plagas, which has found its way to Africa (EGM Speculation?)
* The saving system is split up into checkpoints and chapters
* Checkpoints will occur at key sections in a Chapter. If a player dies, they will be thrown back to that Checkpoint
* At the end of a Chapter, your game will save
* Sheva is introduced in the first 30 minutes of the game
* The first stage is called "Assembly Place" (presumably a meeting ground)
* There is no friendly fire in the game
* As shown in the screenshots posted earlier, an optional mini-map is accessible during gameplay
* When playing alone, you are always in control of Chris
* Resident Evil 5 will be shorter than Resident Evil 4, which the team felt was too long
* Takeuchi hints that we've already seen all the returning characters, and no other ones will be in the game
* Takeuchi wants to include Akuma as a playable character in the Mercenaries mini-game (referencing an old EGM april fools joke for RE2)
* Tofu (RE2) was created for collision detection. Since the team had been using him for several years, they decided to keep him in the game as a playable character
* Takeuchi thinks that the combination of guns in RE2 was the best in the series
* Takeuchi's favorite thing about Resident Evil is Shinji Mikami, who's hard work allowed the series to continue
Scarecrow
10-07-2008, 07:52 AM
This is looking more and more amazing! :D
- Scarecrow
Just Jeans
10-09-2008, 01:45 AM
* Resident Evil 5 will be shorter than Resident Evil 4, which the team felt was too long
That's rubbish. Resident Evil 4 was just perfect. I can beat the thing in less than 9 hours.
andrew8798
10-10-2008, 10:13 AM
IGN has confirmed that the they are including an offline split screen co-op mode in the game as well.
Capcom refers to the offline co-op play as, appropriately-enough, "Offline Co-op Mode." This mode delivers the same co-op experience as offered by the online co-op mode, only with two local players controlling the action in split screen.
http://ps3.ign.com/articles/917/917969p1.html
ADDED:
Another Trailer
http://kotaku.com/5061418/new-resident-evil-5-tgs-trailer
ADDED:
second trailer
http://gamevideos.1up.com/video/id/21938
ADDED:
Some more info
* Control system is alledgedly named "Gears", and is referred to as a "secondary" control system - take from that what you will.
* Deserted train yard area confirmed - sun is blocked "dynamically" by high carriages and cargo containers.
* The developers consider the game at it's core to be a "horror game, not a third person shooter".
* Tap L1 to aim, double tap L1 to reload, with evasion being mapped to X
* Jun Takeuchi explains the "Gears" control system - "The decision to introduce the new control scheme is something we took in fairly late into the development of Resident Evil 5. The main reason we decided to put it into the game was actually due to the Resident Evil movies - there are a lot of people out there now that know about the game and might want to play it, but may be put off by difficult control schemes."
* About Sheva's AI - "...and most importantly the AI keeps up with you along the way.
* Takeuchi want's to avoid "glorifying violence". In example, he mentions that although the executioner will decapitate someone in a certain cutscene, you won't see a bloody neck stump spraying blood anyway. Takeuchi remarks "It is not always about blood and gore. More goes into it than that and keeping a balance is important".
* The preview makes the game's co-op system sound quite challenging, remarking that if one player dies then the game will end. Takeuchi humourously adds "If both players are crap you will end up in a worse situation than Friday The 13th."
* It is mentioned that your gun CAN jam, though it is unclear if the article means generally throughout the game or just during the chase scene.
* Villagers who throw explosives at Chris' hummer during the chase scene will drastically move the vehicle of course, possibly ruining the player's aim.
* Resident Evil 5 will "draw together many of the mysteries and strange story paths featured in the previous entries into the series."
In addition, there is more information about Excella Gione and Sheva's "inspiration" too.
* Sheva's face was inspired by Australian model Michelle Van Der Water, but another model was used for her boice and capture.
* Excella Gionne is descended from the founders of Tricell.
* She has been able to work her way up the corporate ladder of Tricell because of weapons she made using "virus information" Wesker has passed on to her.
* She is using her position within Tricell to assist Wesker in his "plans".
And finally, Takeuchi and the development team tease us with this statement:
What we would like to say to fans of the series to brush up on past Resident Evil games and know everything that is going on with the story, even Code Veronica. We can't say exactly why, but that might be one thing that they'll want to do before the game comes out!
Just Jeans
10-11-2008, 11:08 PM
I've just watched the Tokyo Game Show 2008 trailer. Holy hell! This looks like a fan boy wet dream, particularly the Christ vs. Wesker stuff. I'm so glad Wesker is going hands-on in this one. I liked his role in the previous game, but he stayed in the shadows way too much for my liking.
It looks like there's still no further look at the girl sleeping in the glass tube from the earliest trailer. Has that element been dropped over the course of development?
Scarecrow
10-12-2008, 09:55 AM
Still stuck wiyth Zero. Left sometyhing in the mansion I need to get but when I go back for it the killer apes pwn me. Stupid ape things.
- Scarecrow
This is a bit of a spoiler from one of the trailers so do be careful:
http://i194.photobucket.com/albums/z44/steven_bodner/2ndTombstone.jpg
Found in the "Play God" video, at 4:41. You have to watch CLOSELY, because it is only seen for a lightning strike.
http://www.youtube.com/watch?v=ZTBtuGb4dpU
Now I wouldn't take it face value because...well, look at what series we're talking about here. You also can't exactly go by dialogue in the trailers as we all know how some comments with what's seen on screen can be spliced together to create an illusion of something else. Still, enough to make you wonder.
ADDED:
Well, apparently there's a trailer where it's just flat out said that she's dead. So I guess the above isn't all that important..or is it?
Just Jeans
10-14-2008, 09:27 AM
Here's (http://www.get2sammyb.co.uk/wp-content/uploads/jillvalentinegrave.jpg) a better picture of the tomb stone.
She was alive at the end of the new material in The Umbrella Chronicles, which is set after Resident Evil 4. She's supposed to have died in 2006 if the tombstone is anything to go by, so it was recent. Gotta admit, I'm not keen on Jill dying off screen. :(
Since she and Chris were working together to bring down Umbrella the last time we saw her, I suppose she must have died in the line of duty.
The Taff
11-07-2008, 04:22 PM
Me bonny lass got me the Umbrella Chronicles last year for Christmas and I've been a Resident Evil fan since. Luckily the main series was available ont he Gamecube used at my local Gamestop and I have been going through them on and off since last year.
Before then the only exposure I actually had to the series was the God aweful Paul "Wet Shit" Anderson movies, and that left a sour taste in my mouth. Once I jumped into the abridged story, I was hooked.
Wesker is easily my favorite charecter out of the series. Utter badass.
Scarecrow
11-07-2008, 10:22 PM
Will Degeneration feature spoilers for Resident Evil 4 or Umbrella Chronicles?
- Scarecrow
andrew8798
11-08-2008, 04:29 AM
Will Degeneration feature spoilers for Resident Evil 4 or Umbrella Chronicles?
- Scarecrow
From what I have read Nothing on Umbrella Chronicles but there may be some for Resident Evil 4
The Taff
11-08-2008, 05:12 AM
Apart from side scenarios, the Umbrella Chronicals just features shortened version fo Zero, 1 and 3.
Toejam
11-08-2008, 05:47 AM
Wrong.
The Umbrella Chronicles final scenario is composed of new material,
which trails Jill and Chris as they attempt to infiltrate the Umbrella
Corporation's final stronghold in Russia, taking place in 2003.
Scenario 1: Train Derailment - RE0
Scenario 2: The Mansion Incident - RE1
Scenario 3: Raccoon's Destruction - RE3
Scenario 4: Umbrella's End - NEW
Just Jeans
11-09-2008, 02:14 AM
Yeah, Umbrella's End is entirely new shit, designed to bridge the gap between Chris's last run-in with Wesker in Code Veronica X and Resident Evil 5.
andrew8798
11-13-2008, 10:36 AM
Eurogamer has a new RE5 article, and have Takeuchi goes over some stuffs on the game.
They cleared up the play-length confusion, citing that the play-length range from 10 to 30 hours, depending on the gamers' familiarity on the game. Other issues like the technical elements (PS3's hard disk install) and the possibility of RE2 remake are discussed too.
http://www.eurogamer.net/article.php?article_id=293718
The New Blood
11-14-2008, 12:22 AM
I would love to see RE2 remade. Only if its in the same style as the RE1 remake though. I don't want them to use the newer style gameplay like RE4/5 for a remake of any of the original games.
I may have to dust off my gamecube this weekend. Its been a while.
andrew8798
11-14-2008, 07:27 AM
The dogs in Resident Evil 5
http://images.gamersyde.com/gallery/public/9729/857_0011.jpg
Just Jeans
11-14-2008, 07:59 AM
Resident Evil 2 is my favorite game in the franchise. I would die from happiness if it was remade. :shy:
I would love to see RE2 remade. I don't want them to use the newer style gameplay like RE4/5 for a remake of any of the original games.
I don't think they could use the RE4/RE5 gameplay mechanics for a remake. It would lack any sort of real challenge. There are few monsters in the game that would give Leon/Claire any real difficulty with that play mechanic. Zombies shuffle around too slowly for a run-n-gun.
Scarecrow
11-15-2008, 07:18 PM
Early birthday present included a Wii copy of RE4. :D
- Scarecrow
Scarecrow
11-28-2008, 12:00 PM
Finally getting further on Zero and a bloody Tyrants turned up! And I swear one of the locations is from RE2, including the moving platform which you fight one form of G on. Great to see it all tied in!
- Scarecrow
andrew8798
12-01-2008, 04:04 AM
The Jan 2009 issue of GamePro magazine has an in-depth feature on Resident Evil 5. The feature includes the following :
- A bunch of new screens from the game.
- "Enemy Sightings" which includes a list of animal-based enemies from the game like Bats, Hyena's, Giant Crocodiles and the ganado-style infected villagers.
- Gameplay information eg if you're mortally wounded you will start bleeding and your movement slows down to a crawl, your vision also distorts in a "beer goggle" style.
- Screens showing a "Marsh Boat sequence" which the magazine calls the "only free-roaming vehicle featured in the game".
- A look at the weapons featured in the game. The last listing in this column is "Secret Weapons" which GamePro refused to comment about. They also talk about weapon mods and a triple barreled shotgun. The multi-flavored grenade launcher rounds also return.
- The "Lobby system" replaces the Merchant. The magazine describes it as a screen where you can buy/upgrade your weapons or stash them for later usage.
Just Jeans
12-01-2008, 12:07 PM
It's a pity they decided to ditch the Merchant. I seem to recall that early in development they were planning to utilize the Merchant "in some way" for this title.
Scarecrow
12-09-2008, 10:24 AM
Loving Resident Evil 4. Curretly, I'm in the Castle mines, and had to fight TWO giants. Well, one fell in a lava pit but the other has essentially used ALL my amo and I'm running round blasting flying bug things with barely any ammo for my magnum, Striker (shotgun) or handgun (can't rcall the name, the fourth variant I think). Tough times.
- Scarecrow
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